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The #WaveFunctionCollapse algorithm has been introduced by @ExUtumno as a texture synthesis method and nicely used by @OskSta for procedural generation of 3D buildings. Wait, what, how do those relate? Sounds like totaly different applications!
⬇️ Answers in the thread! 1/18
Discrete pixel values: WFC is different from many other texture synthesis algorithms because it never blends pixel colors. It does not need to know that a little bit of blue and some red creates purple. Others do require this, e.g. hal.inria.fr/hal-01824773/f…
2/18
This is a strength because it makes WFC more general. Pixels don't even need to contain colors. They just contain "stuff" or, more properly said, "abstract symbols". Can be an integer, a letter, a shape, whatever.
3/18
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