There exists a Farmville slot machine theme.
You can't make this shit up.
In case you thought I was joking about the fucking Farmville slot machine theme...
This was the link my manager sent out. We're getting two of them to replace a high-coin-in game
This is probably going to be a big hit for the first week only, if that. It looks too volatile at start (pay a lot, stop paying a while; rather than a consistent win/loss pattern) and there's very little that's self explanatory; you'd have to go into the game rules
There is one element in the UI that is particularly terrible: In the wheel bonus tally-up animation, the baby chicken that 'cheers' the player as the win is counting up
ISN'T EVEN LOOPED PROPERLY
The way the pumpkin bonus' number of free spins is calculated is vague w/o the GRules, and the bonus is not really all that different from the 'locking reel credit prize' style of games that is already big in the casino (Lightning Link, Dragon Link, Ult. Fire Link, Lock-It Link)
And, lastly, it's a progressive, so base game return percent is going to be low (you have to save up for the progressive!) so it's going to feel extra-tight during the initial lose periods
Colour me skeptical, but I don't see this theme lasting long in our casino.
One more bullet: The "farm" symbols are too similar to each other and are going to cause a lot of patron disputes when Ethel forgets her glasses.
There seem to be four farm symbols - two 2x2 rows of plants, and two 3x3 rows. Those are the only patterns; the difference is in the plants themselves.
This makes snap-recognition between the two 2x2 and 3x3 symbols difficult - you have to focus to see which is which.
This is a still from that video I linked, that has been de-focused in PaintDotNet with a radius of 15 pixels.
Without looking at too much detail, the farm symbols - especially the 2x2 one - are difficult to tell apart.
These are easier to tell apart once you focus in and look at differences, mind, but this means players are going to have to stop and study to tell them apart, which is undesirable.
This is the same still, but without the de-focus blur.
So, wrapping it up, Farmville (the slots theme):
- Volatile at start + progressive == low initial RTP
- Minor differences in symbols == bad snap-rec == disputes
- Gimmick is already widely in use
- Bad animation
- Game rules not self explanatory
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