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#TheGameAwards - December 11, 2025 @SummerGameFest - June 5, 2026 @gamescom ONL - August 25, 2026

Nov 21, 2019, 6 tweets

21 years ago, as a sophomore in university, I visited @valvesoftware to meet with Gabe Newell and write The @finalhours of Half-Life, the story of that game’s development.

@valvesoftware @finalhours Today, I’m excited to announce my next project: The @finalhours of Half-Life: Alyx, arriving in March 2020. For the past few years I’ve secretly been traveling to Seattle to chronicle Valve’s return to the Half-Life series with Alyx, a full-blown VR game.

@valvesoftware @finalhours I’ve played through HL: Alyx (it took me over 15 hours) and seen it in multiple stages of development. This is a full-blown Half-Life experience, with a rich, vibrant world, immersive combat, great storytelling, and innovative game design.

@valvesoftware @finalhours The Final Hours will tell the story of where Valve has been this past decade. We’ll detail the shelved games you’ve never heard about, meet the people who make Valve what it is, and explore the creative and personal reasons Valve has returned to Half-Life.

@valvesoftware @finalhours You’re probably wondering, why is this VR? Why isn’t this Half-Life 3? And what took Valve so long to make another single player game? Today I'm sharing a 20 minute sit-down chat with the team that gives a little more insight into their thinking.

@valvesoftware @finalhours Thanks to Valve for trusting me to share its story. I’m so happy to be back to writing after a 5-year hiatus to create and build #TheGameAwards. Stay tuned to #TheGameAwards on December 12 for more on Half-Life: Alyx, and lots more to tell in 2020!

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