Vagrant Story's dev team were deeply inspired by Metal Gear Solid & wanted to push the limits of the PS1.
One area they wanted to improve on was the face of characters, because MGS1 didn't have eyes or facial expressions.
Vagrant Story featured moving eyes, lips and hair.
The way they were able to make faces so detailed on the PS1 has allowed them to become much more sophisticated in terms of cutscene direction, giving it a more dramatic scale.
Few people have played Vagrant Story, even fewer to completion, but the story stands among the best.
Here's one such example of how they were not just able to make Vagrant Story a technical powerhouse, but also understood the way how they could use their technology to craft striking scenes.
Vagrant Story is the combination of a technically ambitious game meeting a huge artistic drive to present things in fascinatingly new ways.
This was the way of the team that made FF Tactics and went on to make FFXII.
Vagrant Story was really the reason they felt they needed to push the envelope once again with Final Fantasy XII on the PS2. They wanted to make a modest game but slowly snowballed into becoming its spiritual successor.
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