Amy Wu Profile picture
Consumer & Gaming Partner @MenloVentures. Previously @Lightspeedvp, @Insightpartners, @wbd, @welcomeSW

Oct 6, 2021, 8 tweets

1/ Musings on top genres for blockchain games, pros & cons👇

2/ MMORPG (@EveOnline, World of Warcraft, Warframe, @staratlas): metaverse-style immersive digital worlds and economies with items for trading, in-game currencies, and social guilds. CON: hardest genre to build and scale

3/ Hero collector / Action RPG (@AxieInfinity, Star Wars Galaxy of Heroes, @GenshinImpact, Diablo): memorable characters with traits suitable for NFT collection and progression, deep gameplay/content. CON: content treadmill

4/ MMORTS / 4x Games (Rise of Kingdoms, Star Trek Fleet Command, Game of Thrones Conquest): focus on land and territory control is optimal for land NFTs + token currencies.
CON: constant economy balancing

5/ Collectible Card Games (Heartstone, Legends of Runeterra, @splinterlands, @GodsUnchained): the OG blockchain game genre. “Collectible” is in the genre name. CON: niche audience in AAA

6/ MMO Sim / Open World (Animal Crossing, Minecraft, Second Life, @TheSandboxGame): A metaverse-style digital world with more building, less shooting. Ideal for item/land NFTs, token currencies, P2E content building. CON: hard to scale

7/ Sports Simulation (FIFA ultimate team, NBA 2K, @zed_run, @nbatopshot): “players” can be NFTs with traits that determine power/rarity, seasonal cadence extends retention. CON: pay-to-win mechanics

8/ Bonus: AAA publishers may turn to FPS first because the audiences are massive, NFT skins are straightforward to mint, won’t impact in-game power, but will provide an easy source of revenue

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