cohost.org/bruno Profile picture
Lead narrative systems designer @failbettergames, mainly Fallen London. Writer (derogatory). Personal account. He/Him

Dec 25, 2021, 24 tweets

For the 12 Days of Christmas I am going to post some of my favorite Fallen London things from 2021 that I am proud of – either my own work, or something from the team that I really admire.

January: Moulin Station shipped, which was the first large piece of content I worked on. A lovely thing about FL was the ability to start experimenting mechanically off the bat. Some things about Moulin filtered down into future things we did later in the year.

February. I make no apologies and have no regrets.

March: @JamesStAnthony's Parabolan War launches. Enormous, baroque, stuffed to the gills with beautiful writing. The kind of thing that can only exist in Fallen London.

April: The next-to-last Railway station, the Hurlers. Chandler Groover entirely knocked it out of the park, implementing a huge station and a deeper, denser mystery than we had done in some time.

May: Whitsun! We added some new beasties written by @babelfishwars. I love them very much.

Whitsun was also the first piece of live content that relied on the new world quality feature – though that was invisible to players, it was used to enable and disable all Whitsun content at once.

A week later, we launched a Bone Market update. I'm not sure how many players were already seeing the implications of the new tech...

June: A really big month for us; we concluded the Railway storyline with the release of Marigold station, and we started the new series of expanded and new zee ports. (Poster by @tghcook)

The new zailing experience with Zeefaring is the largest piece of content I've implemented for Fallen London thus far, a huge replacement for an older system featuring over twice as much content and the use of some entirely new engine features.

July: Biggest Fallen London month of the year for me, as Mr Chimes' Grand Clearing Out launched. The product of a lot of work from the entire team. I am very fond of @babelfishwars' spiders and @JamesStAnthony' bees.

I really feel like we changed Fallen London in a major way this year and Mr Chimes' is, for me, the central point of that change. It was also a one-off – I'm looking forward to figuring out what its successor looks like.

plus look at that poster! jesus christ

August was an 'uneventful' month by which I mean we released an Exceptional Story, refreshed the Fruits of the Zee festival, and added Hellworms as a buyable item.

But what I am most proud of, from the things we did in August, is this blog post. failbettergames.com/metempsychosis…

I'm happy that we were able to make this kind of decision instead of falling down a sunk cost fallacy hole.

And, importantly, I'm happy our community responded to it without vitriol. 🫀

September: Several small updates, but I really enjoyed that after so many years we finally released a conclusion to the Spirifer/Pianist storyline. @JamesStAnthony somehow managed to write a conclusion that wove everything together again.

October: I love Hallowmas! In 2021 year we deviated mechanically from what we've done in the past and I feel it also opened up some new narrative space, which @JamesStAnthony used to awesome effect.

November: Besides making a long-overdue change to how Social Acts work and the monthly Exceptional Story (@JamesStAnthony's The House of Silk and Flame), we didn't ship any major updates in November.

Which is, honestly, good. I'm glad we've built up the trust that going a month without news or updates isn't the start of a long content drought, and I'm glad we are able to take our time as necessary – the content schedule for a live game can be brutal otherwise.

December: I can't go without bringing up @JamesStAnthony's The Poisoner's Library again, one of my very favorite stories of the year.

And that poster! Dear lord.

There's a lot of stuff we did this year that I didn't mention - if I wanted to go over everything I'd be posting into February, not even going on all the behind-the-scenes work that we keep doing to prepare further content or make it easier to build new content.

And don't worry. We have big plans for 2022.

Share this Scrolly Tale with your friends.

A Scrolly Tale is a new way to read Twitter threads with a more visually immersive experience.
Discover more beautiful Scrolly Tales like this.

Keep scrolling