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I create Hentai Flash games that parody well-known retro games. Progress updates are posted here. My NSFW thoughts are posted at: @Humbird0_nsfw

Dec 28, 2021, 17 tweets

Yipe: I lied. The game is almost done now. But I have this huge backlog of "update tweets" I haven't posted yet. It's all the pictures. Typing words is fast, but getting screenshots takes time.

Yipe: Naming things is surprisingly tricky sometimes. For this game, I kind of wanna go with "The Princesses of Yipe" because it focuses on the game's premise of finding princesses without revealing too much, but... this isn't an official "Yipe" game.

Yipe: Yes, that is a thing.
yipesoftware.com/yipeiii_screen…

Yipe: I have a lot of nostalgia for The Quest of Yipe 3 on the old Macintosh. My weird game makes some odd references to it, and I like revealing the inspirations behind these things, but I did not make the original Yipe games, and I don't want people thinking that I did.

Yipe: Also, the old "Yipe" games are still being sold... as shareware! It's so quirky and charming. I respect that.

Yipe: But I think I can have it both ways. I can just pick a different name to avoid confusion with the official games, and I've already mentioned the Yipe games in these behind-the-scenes progress tweets, so the inspiration is clear.

Yipe: Someday I might talk about my weird history with that old Macintosh game. It's a bit more than just nostalgia. It's the first game I ever modded, and ties into my obsession with including level editors and adding fun kinky twists to games.

Yipe: Sounds effects are done, endings are debugged. I think I'm just about ready to wrap this whole thing up.

Happy (similar but legally distinct) holidays!

Yipe: There's quite a lot of old unused maps and places that were scrapped, not to mention the debug rooms. Anyone who downloads the level editor might enjoy exploring these, so let's go in and adjust all their old teleports to still work without trapping the player.

Yipe: When it comes to game design, I like to reward curiosity. I'll include them with the game's level editor.

Yipe: Making this game into a self-contained file would take hours, but nobody can play Flash in browsers anymore anyway. It's much faster if I import just the music to make it play back right, and leave everything else as external files.

Yipe: Doing it that way makes it 54 Megabyte download. Which is tiny compared to most 10 GB games these days, but kind of embarassing compared to the 6 MB that most of my games take up, after I make them self-contained.

Yipe: Also, there are people who have trouble finding the EXE in this file soup, but I have an idea. I'll dump all the files into a folder and make a "relative" shortcut to the EXE.

Yipe: A regular windows shortcut normally has to have the full path, but there's a loophole. Make a shortcut to explorer.exe and pass it a relative path to a file you want to open.

Yipe: Shame about the missing icon though. I'll just pick one of the default ones. This weird old pixel tree is charming, but I think I'll pick the "play button"

Apparently that tree was from an old Novell networking program. Networks... branching... trees... I love these quirky old metaphors.

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