Mattias Malmer Profile picture
Pixelherding Polygonpusher.

Apr 13, 2022, 7 tweets

Been experimenting with Vellum distance constraints using them as muscles and bones.

Driving them with phased sine waves can be quite fun:

#Houdini

Here is the constraint network:
The gray and green constraints are rather stiff and maintain structure. the magenta ones pull and push to create motion.

I also experiment with friction so that the "toes" have high friction in their planting cycle and low when lifting.

#Houdini

haha that died the compression death...
try picture:

The downside with this setup is that it took a bit of work to build all the constraints manually. Mostly via vex.

Upside is that it simulates close to realtime since it is so few constraints needed.

I will share the hip but I need to clean out the stuff that is not relevant. Lots of disordered dead end tests all over. Mesh model goes away too.

It is a bit like sodaconstructor (RIP) but in 3D.

If you want to play around with the system

HIP DOWNLOAD HERE:
mattias.malmer.nu/2022/04/wellum…

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