Ad Astra Starfield! Profile picture
Still in my 20 year long mid life crisis. I like tweeting about the upcoming #Starfield PC Game and interesting space stuff. https://t.co/UIVK9OUlQ2

Jun 6, 2022, 9 tweets

So I both love and hate this piece of #Starfield concept art. I love it because its aesthetically beautiful and has lots of interesting bits...

Two space adventurers, waiting and wondering if they will ever get a response to their distress signal. Like castaways on a desert island having made a giant "S.O.S." in the sand. Will anyone detect their signal? And if someone does, who shows up?

A row of suspicious looking circular blast marks. Could this be battle damage from of encountering a hostile ship armed with a rapid-fire laser?

Our ever reliable robot Vasco, who appears to be repairing the Frontier. Is that plasma torch swappable or is it standard for his left arm? Compared to the in-game(?) version he is also equipped with a large backpack of supplies and/or equipment.

Overall, a very nice piece of artwork, worthy of being #Starfield wallpaper. But what do I dislike about it? Well, take a look at the sun on the left. It's yellow-white, so about the size of Sol, yet its size indicates we are closer than Mercury.

This by itself is fine. We have discovered exoplanets that are closer than Mercury to their stars. Yet, this planet has an atmosphere with clouds! The strong solar wind would have stripped that away and we would see black sky.

That giant...thing on the right is the worst offender to my sense of realism. If it was a gas giant then maybe, but it has craters! That indicates that it is a solid body that is VERY close! Either it, or the planet the Frontier is on would have been ripped apart by gravity.

So there is my nit-picking hate😋 The scale of celestial objects seen in some of #Starfield's concept art seem way out of proportion to reality, whether by artistic design or the scaling the game uses to keep things manageable. More examples.

This won't stop me from playing #Starfield when it comes out (next year! *cries*). But, changing object sizes in skyboxes will be one of the mods I will try to implement to make the game a more realistic vision of what I think 300 years in the future will look like. 🚀

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