Coordinate #b3d #bnpr #geometrynodes
Thinking to post the video but I am pretty sure it will get absolutely destroyed
wireframes
this is basically a little exploration, somewhat an extension based on
this time it's basically just regular curves instanced on a circle without using the shortest paths patch
still with the regular ratio
slightly taller ratio and moving the foreground a little
the nodes are pretty messy since it's done in a couple hours as a quick doodle but I will clean it up and post them later
geometry
shader (1/2)
shader (2/2)
for the tree material you do have to enable alpha blend (from opaque) for blend mode and turn on "show backface"
compositor
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