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1/ How to build your own Autonomous World with MUD 🌎
A month ago, we launched OPCraft, a fully on-chain voxel world
Many of you asked us how it was built, so we've put together a series of blog posts to walk you through every single step
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2/ In our first blog post, we introduce you to MUD, the open-source engine for Autonomous Worlds
We walk through how to model game elements such as position and items, and actions like mining and building, into MUD components and systems
lattice.xyz/blog/making-of…
3/ In our second blog post, we walk through how to procedurally generate terrain on-chain
Starting from a Perlin noise algorithm, implemented in both Wasm and Solidity, we go through multiple steps to arrive at the diverse landscape of OPCraft
lattice.xyz/blog/making-of…
4/ In our final blog post of the series, we recapped some of the crazy and unexpected things that happened during the two weeks of OPCraft
From a spectacular pyramid in the sky to a literal world government, we witnessed some truly incredible things
lattice.xyz/blog/making-of…
5/ For those who missed OPCraft during its launch or who’d like to revisit the frozen-in-time OPCraft world, visit opcraft.mud.dev
You can see a bird’s-eye view map of the world, toggle activity and height maps, and drop into the world in first-person view
END/ Armed with the knowledge from these blog posts, we hope you're excited to start building that game or that AW you've been thinking about
If that's the case, join our Discord to access further material and ask questions in the #MUD channel!
discord.gg/dYTd7Trat4
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