Class 1B Quirk Awakenings
Yosetsu Awase
Quirk: Weld
Quirk Awakening: Blacksmith- Awase can now weld things together to create new material and these items cannot be broken apart except by Awase's command
Sen Kaibara
Quirk: Gyrate
Quirk awakening: Vortex- The spinning of his fingers and arms increase to such a high rate that he can create powerful vortexes to blast away or pull in his enemies and it also gives him the ability to tunnel under ANY surface.
Togaru Kamakiri
Quirk: Razor Sharp
Quirk Awakening: Razors Edge- The edges of his blades can now shift to different forms giving him different types of blades to make use of.
Shihai Kuroiro
Quirk: Black
Quirk awakening: Pitch Black- Becoming one with the darkness and shadows, he can change his size and form however he sees fit becoming as small and flat as a shadow or as large and intimidating as Dark Shadow when he's enraged.
Itsuna Kendo
Quirk: Big Fist
Quirk Awakening: Giganto- Kendo's size growth limit increases to where she can have fists as large as Mt. Lady in her giant form.
Yui Kodai
Quirk: Size
Quirk awakening: Plus Size- Now Yui can shirnk or grow not just inanimate objects but people too, however her quirk only lasts for 5 minutes at most on a human target. Nonliving things however she can make as small as an atom or as big as a rocket.
Kinoko Komori
Quirk: Mushroom
Quirk awakening: Mushroom Kingdom- Her mushrooms now have special stat boosting and decreasing properties to them and she can also bring the shrooms to life.(And before you ask; Yes, this IS a super Mario reference.)
Ibara Shiozaki
Quirk: Vine
Quirk Awakening: Thorn- the thorns on his vine hair are laced with a special chemical that once wrapped around the target will sedate them.
Jurota Shishida
Quirk: Beast
Quirk Awakening: Wild Beast- Releasing all restraint and embracing that animalistic side of himself, Shishida becomes more feral and beast like, growing sharper claws, teeth and in size comparable to Chimera from Heroes Rising.
Nirengeki Shoda
Quirk: Twin Impact
Quirk Awakening: Double Up- If Twin impact manages to hit its second impact, the controlled object will continue to impact the target until it misses by way of the target dodging or stopping the objects momentum.
Pony Tsunotori
Quirk: Horn cannon
Quirk Awakening: Horn Charge- If Pony allows her horns to grow out big enough, they fill with a sort of stockpile energy similar to Eri and she can use this energy to fire off her horns faster or power herself up for a ramming charge.
Kosei Tsuburba
Quirk: Solid Air
Quirk Awakening: Aired Out- No longer needing to blow into the air to make it solid, he can touch the air itself and mold it around himself or others. If he 'rips' into the air, he can create powerful air pressure vacuums.
Tetsutetsu Tetsutetsu
Quirk: Real Steel
Quirk Awakening: Iron Steel- By touching any form of metal he can absorb the metallic materials to reenforce himself increasing his strength to where he's got skin tougher than the strongest metal on Earth.
Setsuna Tokage
Quirk: Lizard Tail splitter
Awakening: Lizard Tail Fusion- She can separate her body parts and reform them in such a way that she can attain new more lizard/reptile like forms that are more suited for combat, stealth, recon; etc.
Manga Fukidashi
Quirk: Comic
Awakening: Comic Book- Allows Manga to manifest full on objects and in some cases even people from his imagination however they are limited by Manga's understanding of the character and he cannot create non canon things.
Juzo Honenuki
Quirk: Softening
Awakening: Squish- His ability no long just applies to the ground, he can soften people as well bypassing any form of external defense by softening them to the point where they are as frail as a new born baby and unable to support their own weight
Kojiro Bondo
Quirk: Cemedine
Awakening: Hot Glue- Bondo can now heat up the adhesive he spews out giving it greater sticking power and its non-toxic so it can be used to seal up wounds and the like.
Neito Monoma
Quirk: Copy
Awakening: Copy & Paste- Now Monama can hold up to 7 quirks at once and so long as he remembers that quirks effects and weaknesses, he can keep them in his stockpile until he forgets what the quirk does or how it works.
Reiko Yanagi
Quirk: Poltergeist
Awakening: Phantom Zone- Yanagi can open up a small AOE space in which she has full control over anything within her range and if anything she is controlling makes contact with you, you are then 'possessed' and under her control.
Hiryu Rin
Quirk: Scales
Awakening: Reptile- By covering his entire body in his scales he can take on the appearance and form of any reptilian creature he can imagine though his go to apperance would resemble Sheron/Shelong from Chinese myth
Vlad King
Quirk: Blood Control
Awakening: Bloodwork- Allows him to control the blood flow in things other than himself, in addition he can gain a power boost by drinking the blood of another person and depending on the blood type will depend on the stat boost.
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