When you just don't get it.
Elric serves Chaos.
His stories are about his accursed fate to have been born aligned with them, and addicted to the sword that demands he align his actions with their goals.
He might.
Levels measure heroism. This is a game about heroic adventurers.
Efforts to equate the mythic with the mundane sale because they are categorical errors, not because of a flaw in the game.
The tools fit the job.
The guys that fire bombed Dresden had one hell of an experience.
The ability to survive despite the odds is rewarded in many ways. One of which is an increasing ability to continue to survive despite the odds.
Conan didn't shoot that guard for mechanical reasons.
Conan didn't shoot that guard because he wasn't a murderer.
Always fascinating when people complain about a guy playing a role in a hobby called role-playing.
In the living tower story, our hero struggles to hold off FOUR assailants.
How does that match D&D?
Wait for it...
"A Hero fights as four regular men" goes back to Chainmail and shows up as late as AD&D.
In perfect alignment with the literature.
With all due respect to Sandy, he's designed some fun games in his day, but his thoughts on these matters are more rationalizations than objective analyses.
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