This one is a bit harder to re-assemble accurately as the original poster went back and edited all their posts once they realized just how boned they were.
But the story of it is dude creates a new post asking for advice. "Hey, I work at a summer camp and my bosses gave me a huge pile of money to make something new and fun, so we went ahead and built this zipline, but it seems to be a bit fast, what can we do?"
They had a lot of construction expertise on the team, the whole ($30,000, IIRC) thing is very solidly built, but they had no engineering experience and did zero math until after it was done.
So it turns out that this extremely long, incredibly high zipline has a 19° angle of incline, a 143 foot vertical drop, and reaches an end speed of 55 to 65 miles per hour.
Declined solutions include:
• Bungee cord (a long enough bungee is too expensive, and risk of failure too high)
• Padding (nothing practical you can hit at 65 mph that won't injure/kill you)
• On-harness braking systems (can't rely on 10 year olds to brake + failure point)
• Off-harness braking system like a counterweight (too complex + failure point)
• Passive braking like dragging a rock or something along the ground (uh...)
• Passive resistance from a giant fan (won't do anything, and now you're hurtling at 55mph towards spinning blades)
• Put a lot of slack in the line so riders hit a nadir and slow as they reach the receiving platform.
Well, let's go back to that height issue. Because they didn't want to risk any kid ever coming close to the ground the nadir of the line as-is is almost 40 feet off the ground.
So you could put a lot of slack in the line and it would still be 20+ feet of the ground. Which is a problem if you need to make sure that 70 pound kids make it to the end while 200 pound teenagers don't smack into the platform still going 30+ MPH.
If the light kids slow too much they might not even make it to the platform, and are now suspended 20 feet off the ground in the middle of a gulch.
So getting the slack to be just-right is almost impossible because you're not just trying to bleed a couple feet per second of velocity to smooth out the landing, you're trying to drop from highway speeds down to a light sprint.
So this raises the question: just how far off of target were they? How much taller was the tower than it ought to have been?
About 19x.
The reception of this RIPline, the Machine To Kill Children, is of course only enhanced by the mass-grave aesthetic of the wide gulch they bulldozed between the two towers.
This one just kinda peters out, like I said the OP went back and edited all his posts to just say "never mind" after he realized how screwed he was, but shortly before that he left us this gem:
When Western Electric and Warner Brothers needed to agree on a standard speed for the Vitaphone sound system they picked 90 feet-per-minute, a nice round number that was already commonly used in the 1920s
This also translates to a 2.5:1 relationship with 60Hz electrical systems.
They considered a 2:1 relationship (30fps) but the 112.5 feet-per-minute speed put too much strain on the nitrocellulose film, resulting in a lot more breaks during recording and projection.
The reasons for it being "too slow" are actually pretty complicated.
For optical sound-on-film (which was in its roughest proof-of-concept phase at the time) 60 feet/m was way too low of a sample rate for pleasant audio.
I'm not doing an AI video because I promised myself no more moving targets, but this would be the thrust of a big chunk of it: there's a real good chance generative AI is just too damn expensive for a product that's rapidly displaying its fragility.
Also, like, for ChatGPT, every day on Reddit I see the dumbest people you know spam it with inane nonsense until it gives them the answer they want, and that behaviour just isn't sustainable at scale given the compute cost of every query.
I experimented with various generative art tools during the winter to get a sense of the user experience & what this stuff actually does and almost instantly I found myself coming up with a prompt and just recycling it 20, 30, 40, 50 times until it gave me something... tolerable?
Okay, so, back in April I snapped at James in reply to a tweet that was linking to this video (which James has since delisted but not deleted) and I want to talk about the full context of that but I don't want to make a video, put your beatdown memes away.
The first bit of context is that I initially got keyed into James to fact-check his claims about indie filmmaking in Canada. As a filmmaker the entire Telos venture was immediately obvious as a juvenile fantasy dreamed up by someone with no idea how to make a movie.
Just wild claims about their plans that weren't worth debunking because they bordered Not Even Wrong. But in watching one of these pitch videos I noticed that he had a $4000 current-gen camera in the background as a prop, and that seemed both pretentious and weird.
Okay, so, GameStop earnings report came out yesterday. Apes in my mentions have been super dickish for the last three months insisting that the company "is now profitable" but, shocking only them, GS lost money this quarter.
The current cope is that GS lost less this quarter YOY, but they've also shrunk the company pretty dramatically in the last year. Loss relative to revenue is slightly improved but still bad. GameStop remains massively over-valued relative to performance.
Those are the boring numbers rooted in reality, though. What we care about are the insane theories.
Bolger and Ball both pitch Metaverse visions where you can hide a pair of digital sneakers in a spot and they'll still be there years later, but neither addresses the implication that this inevitably creates digital littering.
Also conspicuously absent in all the metaverse reading: no one talks about malicious design.
Multiplayer FPSs used to have user-generated skin systems, you could build and share custom character models and depending on server settings your skin could be automatically pushed to other server participants. Exactly the kind of self-expression the metaverse promises.
The thing that makes the meme stock saga keenly fascinating isn't that it's people piling in on a bad stock based on questionable hype, that happens all the time, it's how it's persisted and grown based on complete mythology.
The Ape theory of market mechanics is that these companies, GameStop, Bed Bath Beyond, AMC, are otherwise normal, healthy companies that are being targeted for destruction by predatory hedge funds who use criminal naked short sales to drive the company out of business.
And yet in Bed Bath's 93 page bankruptcy petition, which includes 25 pages of "here's what went wrong," short sales, hedge funds, predatory securities trading, none of that gets even glanced at. Not even mentioned, let alone cited as a material influence on the company's decline.