But that's not what I'm going to talk about in this thread. I'm going to ask: Is your game about your PLAYERS or their CHARACTERS? No wrong answer.
Let's unpack it.
Consider chess. If you move your knight into a square threatened by a pawn without noticing the pawn was there, you made a stupid mistake, and your knight is going to be captured
They're about the PLAYER. The player made a tactical blunder, and the character died. It was not a test of the knight's tactical skills, but the player's.
That game-tension where you, the PLAYER, are constantly tested? That can be fun!
If you want to make the game about the player, then the character is the player's tool to beat the challenges you create. The player is incentivized to master and exploit the tactical and character build systems