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🍂 mike cook 🍂 @mtrc
, 8 tweets, 2 min read Read on Twitter
Can't agree more with Folmer here. A similar article went up on Gama recently about Jon Blow and Jason Rohrer, I think, on selling without Steam or something, and it's just the most disingenuous kind of "business" writing you can do.
It's not just the advice given is inaccurate - it also covers up problems like compounding success and survivorship bias, which we could be trying to solve but instead are ignoring in favour of the mysterious allure of "if you make something special enough, you'll be famous".
imo the answer to "too many developers on Steam" or whatever is not "get rid of the chaff" or "be smarter than everyone else" but to re-examine what we want the indie community to be, what sustainability means, and how we can stop the problem of feast or famine.
The problem is that people selling on e.g. Steam are trapped in a system that's fundamentally based on aggressive ideas of always growing, always ramping up, being on the top sellers list, being trending, being optimised for the algorithm. We're pitted against each other.
If I'm on the New And Trending list that means someone else isn't. This is how storefronts work, it's how YouTube works, it's how all of these systems we rely on works. We need a bit more solidarity and organisation to figure out how to mitigate these systems.
And that's scary because that might mean giving up your streamlined business model in the short term to try and lift up other people. But otherwise this just continues forever until the margin of success narrows to nothing.
And of course, this too. Steam makes a lot of things possible. But it also makes a lot of things impossible, and we can't even conceive of what we're missing.
In conclusion, please buy my game when it comes out on Steam.
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