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Rather than padding NPC text, I think WOTC should look at better presenting encounter areas. I suggest we need only ever have the following headings:... (1/x) #dnd #dnd5e
Area Name/#, Features (light, terrain, ceiling/dimensions), Creatures, Traps/Hazards, Exploration, Interaction (2/x)
Area Name/# is self explanatory: "1-5. Goblin Barracks."

Features includes light (natural, dim, dark, 'lit by torches' etc.), ceiling height (indoors), cover options, difficult terrain. Save more complex stuff for the Traps/Hazards heading. (3/x)
Creatures lists the creatures present as a bulleted list and gives you max. 2-3 sentences on tactics.

Traps/Hazards lists that stuff with relevant rules (or references for traps). Definitely use the better trap rules from XGtE.

Exploration tells you everything you'll find on closer inspection (obvious stuff should be under 'Features' heading): secret doors, treasure, entrances/exits (with room# references), etc.

Interaction tells you creatures' initial attitude (if set), how they deal with certain interaction skills if necessary ('doesn't respond well to intimidation' or 'receptive to perform'), and what lore they can reveal, if they'll help or join the party.

Obviously you don't need every entry if it doesn't make sense: no traps or damaging terrain, no Traps/Hazards heading. Also really reinforces the pillars of play way better.

Thought of this when comparing 1979's Caverns of Thracia to the updated 5e conversions of old modules in Tales from the Yawning Portal. Caverns is just confusing little paragraph walls (a product of its time), while Tales has a single encounter over 3+ pages! 9/x
Neither is easy to parse at the table. But there is some stuff that pays to repeat (light, ceilings, terrain features) because they impact both PC and monster tactics directly, interacting with tons of abilities. And did I mention reiterating the pillars of play?

Appendix! @MerricB did a great write-up on how to parse encounter information. His point about an introductory paragraph is the key ingredient I missed in my thread, above.

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