Everyone is talking about Avery's thread re: game jams and crunch. It's a good thread; please go read it (I'll link to it at the bottom of this thread).
I want to talk about the importance of mentorship.
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Avery's thread is directed at people who wish to make a living (or at least supplement their income) by making ttrpgs. Making a living at ttrpgs is definitely not easy—there are just basic market factors at play—but if you really want to have a go at it, try to find a mentor.
When I started moving The Gauntlet into publishing, I was fortunate enough to have experienced people like @trumonz and @kylejsimons to help me learn the ropes. (And I'm still learning!)
I have a good-sized community of people in The Gauntlet who support me and provide me with validation. But that community of supportive people is not the same thing as working one-on-one with an experienced professional.
Those people have valuable insight. They have put in a lot of hours. They understand the pitfalls. They understand the logistics. My mentors understand WAY more about the business than I do, and I lean on them whenever I can.
I think Avery's thread comes from a place of wanting to provide mentorship (though at a larger scale). She does, in fact, run a game design mentorship program. I myself have paid forward the mentorship I have received to a number of upcoming industry types.
Importantly, you never stop having a mentor. And, when you start mentoring someone yourself, you will always be that person's mentor. I find this to be true in many vocations.
So, how do you find a mentor? I'm sure there are lots of different ways, but I just straight up asked. You say "Hey, I really love what you did with XYZ, and I'm thinking about doing ABC, which is similar. Do you have any advice?"
It can be informal like that, or it can be something more structured, like the IGDN scholarship, convention programs, Avery's program, and so forth.
Even if you ask someone and they don't have the bandwidth to help you out, they will at least remember you and they will respect the hell out of the fact that you asked. And that will pay off later, trust me.
I want to reiterate that I am only speaking to people who want to do ttrpgs professionally. The hobbyist or the person who makes games because they find it creatively fulfilling may not need this kind of advice.
And there is plenty of space for both. Making ttrpgs because it's fun or creatively satisfying is a 100% valid reason for doing so. I do it all the time.
I'm going to continue thinking and writing about the idea of mentorship. I'd love to put some kind of formal program together within Gauntlet spaces, particularly something that helps up and coming designers from marginalized communities.
As for the game jams, I'll say that I am personally not super familiar with them, but I find them intriguing. Many people in Gauntlet spaces participate in them and talk them up, but it's just something that hasn't hit my plate yet (fwiw, I'm not well-versed in Game Chef, either)
But I'm definitely interested in what is going on there. If there is a particularly great game that comes out of a game jam, I hope someone will find a way to let me know about it so we can give it some coverage.
What kinds of games are you offering? Mostly indie and storygames, along with a few outside that. As of this posting, we have 36 events listed.
Like Trophy Dark, ALIEN, Scum & Villany, Heart: The City Beneath, Pasion de las Pasiones, Great Soul Train Robbery, and more.
How are those times listed? Times display in the time zone set in your browser.
What do I need? A decent internet connection and a mic. A camera's optional but useful.
What app will this use? Most GMs use a meeting app (Zoom, Hangouts, Streamyard, etc) and Google sheets.
If you're thinking of moving to playing online during the current crisis, we have some resources which can help. Links in the thread.
If you need help with the available video options check out here, we have a post with some of the current conferencing options: forums.gauntlet-rpg.com/t/some-differe…
It doesn't cover everything, but it's a good start.
If you're looking for character keepers or play aids for a game, check out: drive.google.com/open?id=11kvNX…
We've got a ton of resources there.
I wanted to post a follow-up thread about our statement yesterday re: Zak S. These are more my (Jason's) personal thoughts than official Gauntlet thoughts, but still highly relevant to the overall discussion.
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First of all: still waiting to hear from @DriveThruRPG and whether they are going to continue to carry his books in their marketplace. I have a feeling they will try to just ride this out in the hopes it will blow over, but I hope I'm wrong. The time to do the right thing is now.
Next, I'm pleased that people read our statement and felt inspired by it. I'm pleased it got some traction. But I must say: I take no joy in any of this. What happened to Mandy was horrible. Reading about all the Zak-related trauma in the ttrpg community is exhausting, miserable.
Codex - Joy 2 is now available in our $4+ Patreon feed! It is one of the most exciting issues we have ever published and I am going to tell you all about it!
(Note: if you pledge this month, you also get the original Codex - Joy!)
Before I begin telling you about the features in Joy 2, I want to say the beautiful, touching cover illustration is by @hominidart
The first feature in Joy 2 is Storm Riders! by @michaelgbarford. It is a hack of World of Dungeons and features illustrations by @seanrunamok. The idea behind the game is you play characters from a 1980s fantasy cartoon (think Masters of the Universe, She-Ra, Thundercats, etc.).
Indie ttrpgs, a space I frequently to take to task (mind you, it comes from a place of love), suffers mightily from a syndrome I call the Same Five Dudes.
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Which is to say, no matter how diverse or woke or inclusive or anything else we aim to be, all of the benefits in terms of sales, social media love, convention appearances, etc., flow to the same small group of men, my “Same Five Dudes.”
Note: I’m not talking about a literal group of five men, but rather a fairly small group of men who entirely dominate in terms of ttrpg mindshare. It’s probably closer to around 15-20 men.