, 10 tweets, 2 min read Read on Twitter
How I see Procedures and Mechanics:

Procedures are like recipes: instructional with predictable outcomes.
#ttrpg #storygame #rpgtheory
Procedures are communicated through language.
They are to be remembered and followed.
A procedures might describe how to:
-Setup the game
-Create a character
-Take a Turn
-Frame a scene
-Use a Mechanic
Mechanics are like machines: purposful, calculating, with inputs and outputs.
Mechanics are built through component design and do not need to be understood to function.
A mechanic might look like:
-A deck of cards from which we draw narrative prompts
-A die that generates the weather
-A path we must follow, linking scenes on a map
I want Mechanics that are elegant, intuitive, invite us to discover emergent meaning, and help us experience the game’s themes.
Mechanics are where the poetry of game design exists.
Some of my favorite mechanics:
-Contempt Tokens in The Quiet Year
-The timeline in Microscope
-The swamp ghosts in Carolina Death Crawl
-The ring in Bluebeard’s Bride
-The ouji board in Xenolanguage
-The train stations in Metrofinal
-Touching in Silver and White
@thegoldenmomo just pointed out that Mechanics have their own internal procedures.
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