Mark Yetter Profile picture
Jul 3, 2019 6 tweets 3 min read Read on X
A Thread about the LoL Champ Design Team:

@RiotAugust August Browning
@Squad5lol Blake Smith
CatchesAxes Bryan Salvatore
@ExasperatedDan Dan Emmons
@RiotJag Jeevun Sidhu
@EndlessPillows Jonathan Fuller
@RiotLutzburg Nathan Lutz
@RiotStashu Stash Chelluck
Every champion and VGU go through a collaborative process with a design owner, but also the full design team

This is only our gameplay process, there is a world of work and creative genius that goes into the Art, Engineering, QA, Narrative, Sound, and Production of every project
We playtests our changes 2 times daily, and each designer probably gets their champ in 1 time then iterates

We also meet once a week as a full group to talk about our recent results and goals. This also provides a venue for the team to discuss risks or successes with each other
The design process from start to finish goes through a standard milestone schedule that starts very blue sky and narrows down towards a fully locked kit with 4 polished abilities and a passive.
Direction lock - whats the gameplay hook? (fun, unique, healthy, thematic match)

Pattern lock - 3 abilites are locked and we have a clear picture of the playstyle, strengths and weaknesses

Design lock - all 5 abilities locked and we can let the artists work without more changes
Feel free to engage with any of these designers about our process and philosophy. Keep in mind, they can't reveal any of our upcoming work (we don't want to spoil the surprise!)

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More from @MarkYetter

Jul 4, 2022
As a Game Design leader a super frequent part of my job is to run brainstorms or problem solving meetings with the team

(Because it’s not all about a single genius coming up with all ideas)

After a lot of these I’ve found it’s not one size fits all - here are 3 that I like:
1. The round robin - this is for when you want deeper discussion and conversation to happen. It’s not about the most ideas or coming to the answer in one go as much.

State your topic, go around the room to let each individual pitch an idea or even just muse on the subject
Everyone else in the room is listening so there is a lot of good “oh I could use that to adapt my own thinking” going on in peoples heads.

Also after each speaker you can have a brief window for others to chime in with their “yes ands” or “hey what about this problem”
Read 11 tweets
May 22, 2022
A design value I’ve been chasing a lot is to “respect player’s intelligence.”

It’s a challenging one and big polished AAA game dev process struggles with it in particular.

(Thread)
This most frequently is related to how you present information and guidance to the player.

Ultimately you don’t want the player to get hard stuck but if you spoon feed them everything you remove a TON of the best parts.
Discovering things on your own, mastering the game by doing, and solving the “what to do next” puzzle is one of the core satisfactions when playing.
Read 11 tweets
Feb 26, 2021
Item choice deep dive today - going through the whole roster to see how far along we are on our strategic choice goals for items.

Check out the article here:
na.leagueoflegends.com/en-us/news/dev…

Big thread
Tanks
ADC
Read 9 tweets
Sep 29, 2020
A few more subtle changes that aren’t highlighted on the article about mythics and legendaries:

(In thread)
Tear is now a starter item. This let’s you start stacking while you build a mythic and complete seraphs or Muramana second.

There is a trade off though it’s weaker for lane with a scaling payoff.
Oblivion orb now offers mages grevious for cheaper than the full morello.
Read 6 tweets
Sep 29, 2020
Last but not least is Fighters. Mythics and changes in thread:
Death’s Dance and Ravenous Hydra
Death’s Dance was definitely filling the “everything item” role with damage, vamp, and both resists. We’re refocusing DD into an armor fighter item and opening up Ravenous Hydra to fill the “caster AD vamp item” role.
Black Cleaver and Blade of the Ruined King
Black Cleaver and Blade of the Ruined King are adjusted slightly but still fill the role of “tank busting” item for fighters. Cleaver for spell focused fighters and Bork for auto attackers.
Read 4 tweets
Sep 29, 2020
Support Mythics and other big changes in thread ImageImageImage
Chemtech Fumigator is giving support champs access to Grevious Wounds when their team really needs it. The CC amplified effect is a great way to emphasize skilled play. Image
Staff of Flowing Water expands the buffing ally options beyond Ardent Censer and focuses on AP heavy teams. This item is also very attractive for AP support hybrids like Sona or Lux. Image
Read 4 tweets

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