@_dte Dan's origin story involved building a robot from a subscription magazine that sent out pieces one at a time, and after everyone had their completed robot the magazine shared pictures of how some people had customized their robot design, which he found really cool. #Clarity2019
@_dte Visualizations are an interesting way to illustrate the compound effects of an instruction: top row, lines are drawn with a linear instruction outward, creating a spiky feel; bottom row they're given a random direction, creating a smoky feel. #Clarity2019
@_dte Dan is recognizing the balance between luck, skill, and privilege that has led him to this stage today. It's a good reminder to dismantle our system of knowing around thinking success==skill alone. It never, ever is just skill. #Clarity2019
@_dte Dan's rallying cry: “Building things for people who build things” — something many of us in the audience here can relate to. (👋🏼) #Clarity2019
@_dte With Facebook, the priorities were speed and shipping, with consistency being a nice bonus. This meant that instead of enforcing, they'd do research; instead of organizers, they'd be anthropologists.
So how to tailor to those needs and still deliver DS tools? #Clarity2019
@_dte Critically, a design system is about people: how they interact, work together, and experience one another. It's about people collaborating towards a common goal.
It's where tools+people come together: (Design) Systems as Tools.
@_dte The burden of some of the work often falls on partners, the people using the tools behind the design system.
Dan wondered: what if the design system itself became the tool? #Clarity2019
@_dte Dan shows the game BaBa Is You, where you have to explicitly change the rules in order to win levels. It's extremely clever and subversive. #Clarity2019hempuli.com/baba/
@_dte Similar to Baba Is You, “what if your design system could show the impact of your work on a wider thing? The impact you have when you 'change the rules' of the game?” #Clarity2019
@_dte A tool that consciously designs the process over output (alone) can help us identify how the elements are used across large organizations, and more easily flag legal or ethical concerns. #Clarity2019
@_dte “If there's one thing I've learned about building design systems at scale, it's this: Design System are about people.”
— @_dte
@_dte “I want our tools to be highly collaborative, to encourage the kind of collective co-creation Denise was telling us about yesterday. To put people at the center of all this, allowing everyone to bring their amazing experience to the fore.”
— @_dte#Clarity2019
@_dte “People think that design systems are rock solid and rigid, that you have to obey them and follow the rules, but we have to recognize that's not the case. For one, the DS itself should change over time; everything should evolve and be adaptive.” #Clarity2019
Good morning, we're back for day two of #Clarity2019! I'm live tweeting the sessions again, starting with @MinaMarkham on Full-Featured Art Direction for the Web!
Rules that govern how you create products for your specific brand. But note: rules and creativity are not mutually exclusive! Rules _can_ be broken is your use case evoke that.
@cascadesf@robbiedigi@ranliudesign We start the night with a fireside chat with Elena Lin, who volunteered at @CascadeSF, was a mechanical engineer, hacked her career and is now a Product Designer on Growth at @linkedin.
She started w/ engineering, but from going to design events in SF she found a passion for the process of envisioning and creating new products. (SAME) #GrowthDesignSeries#YxGrowthDesign
To me, the problem with Disney firing James Gunn from GOTG3 is that in doing so, they simultaneously legitimize (somewhat) Cernovich’s baseless conspiracy theory AND undermine the whole point of accountability in the first place.
Giving *any* kind of credibility to a man who has genuinely tried to sell “super serum” (don’t ask what’s in it), routinely conducts unethically, and profits off of peddling toxic conspiracy theories, is a huge mistake on Disney’s part.
And that’s not even the worst part.
Gunn is a fairly rare case of someone who made a bunch of bad “jokes”, got called out for them, and OWNED UP to them, apologized sincerely, and changed himself to be better.
We already *had* accountability for Gunn. He has become a better person*.
The greatest gift in season 2 of @WestworldHBO so far, for me, is Maeve's response to Dolores' rebellion: "And let me guess: yours is the only way to fight?" I think back to it almost every day.
This world is so full of conflict, it's easy to forget that we built it on love, on kindness, on the stories we told one another for hundreds of thousands of years.
We (rightly, don't get me wrong) point out how evil acts are slowly being used to normalize evil so that the envelope can be pushed, the Overton window shoved, and more and more freedoms taken from us all. Do we spend enough time on the opposite, though?