@shawnzo35 @yumpickles8 I feel like you didn't get any answers you're looking for lol
@shawnzo35 @yumpickles8 For me, it's probably game dependent but there's an inverse relationship between subs and viewership. In the beginning, totally viewer count over subs. If/once you hit a viewer count you're happy with relative to the game, then you start caring more about subs than viewer growth
@shawnzo35 @yumpickles8 *Game dependent, as in relatively what point you'd prefer subs over views. Overall, sub count is good to live and buy food, but an important part of streaming is also landing sponsored streaming activations where CCV (concurrent viewership) is king and sub count doesn't matter
@shawnzo35 @yumpickles8 That also is true for companies and teams looking for talent to do events and sponsorships with. Viewership is everything in that sense as well. At the end of the day though, I don't think there's any way to actually choose subs over viewership anyways so it's interesting you ask
@shawnzo35@yumpickles8 This article is a bit dated but still useful to what you're asking
Welcome to my thread on drafting Dungeons and Dragons: Adventures in the Forgotten Realms! This is a set meant to replace the core set for 2021 and it's an above average set in terms of complexity/gameplay. Balance is pretty decent but has some flaws, especially in BO1 #MTGDND
Feel free to use my draft tierlist at Deathsie.com which I update daily. I'm very happy with where it's at and can be a tool for you to get a second opinion! For ease of access while drafting, the cards are ordered by mana value (not by best-to-worst) within each tier
Rule number one of #MTGDND is to go first. Going first is incredibly important in this format due to the lack of small removal and the aggressive statline of early game creatures. Going second often costs you 6-9 life from a 2 mana 3/1 and being prone to 3 mana removal spells
I've been trying to think of what's worth saying about the Strixhaven draft format and I decided to take a different approach this time. I'm not going to talk about any specific guilds but rather how to draft my single ABSOLUTE favorite archetype. A thread about 5 Color drafting:
The format is a great "guild" format in the sense that you don't feel as bottlenecked by the predetermined color combinations as you do in Guilds of Ravnica, for example. The hybrid dual color costs on many of the gold cards allow for flexibility and creativity in deckbuilding
I personally HATE it when the game design tells me how to play. I refuse to be bound to any colleges. The by-the-book approach in normally drafting the open college is a big trap in Strixhaven. You end up being at the mercy of the packs to determine how good your draft will be
I've done a LOT of drafts in #Kaldheim and this is a thread about my thoughts on the format. Usually my winrate is much higher at the beginning of the format, but it took a while to find my bearings. I think that many players have been having a hard time since the format is WEIRD
The statlines of the creatures feel outdated with a TON of Hill Giants and Coral Commandos. Derpy 4 mana 3/3's are hidden behind the allure of Foretell. Traditional qualities of core sets are games being skewed by rares, weak commons, and Revitalize being a random inclusion 🤣
At first I thought that the format would be completely dominated by Snow decks and rares, but after a lot of experimentation, there do exist "pauper" strategies that can put up a good fight, especially if your opponents stumble. Being aggressive punishes people for playing slowly
Some random thoughts (a thread that I'll be updating on a whim) as I continue exploring Zendikar Rising DRAFTS. From my perspective, there are many misconceptions on how we approach drafting decks. Zendikar is a good case study to discuss many high level concepts (1/?)
One of the most important Magic concepts to keep in mind while drafting is to find as much intersectionality as possible among your cards. If a card in your deck serves only a single purpose, it's usually not good enough. Cards often need to be able to play multiple roles
For example, Pack Beast is a very mediocre playable. In this example deck 👇 however, it plays the role of a 2 drop which can be equipped with a Mace, it gets buffed by 2 Kargan Warleaders, it provides Party and creature types for payoffs, and also gets snuck in by Sneaking Guide
Check out these SWEET NEW Magic the Gathering Jace-themed @KSWISS SHOES! Thank you @wizards_magic for sending me these! Since I'm out of the country right now though, let's find these a home!
Follow me + retweet and I'll pick a random winner on Sept 7th 😌
👟 US Men's size 8
Not sure exactly when these will be on sale today at hasbropulse.com, but they're GLOW IN THE DARK and turns out... this is 1 of the only 300 pairs that'll be available 🤯 Good luck to everyone joining the giveaway for this collector's item!
Is it just me, or is it weird that - upon the release of a new Magic set - you can play it in different formats on different platforms and all at different times? I don't mind allowing players to choose between MTGA, MTGO, and paper, but the lack of synchronization is upsetting
I'm experiencing a sense of "losing out" while I'm playing sealed on MTGA but knowing I can go on MTGO to draft already. Then later tonight, players will be cracking Theros packs for the first time at a LGS prerelease when others have already drafted the set. Just feels weird
Three months until the next set is a LONG time especially for content creators. I want to enjoy each format in its entirety and create content at a steady pace without skipping out on the set rites of passage. I like being able to enjoy sealed first rather than everything at once