Currently @kait_zilla is talking about "integrating gameplay & narrative design by focusing on the narrative in gameplay verbs/actions."
Schedule:
gdconf.com/gdc-2020-virtu…
Just listened to @direGoldfish's talk on her design process on the puzzle game Kine that she spent $420k on in-kind labor.
It was really inspiring to hear her journey!
twitch.tv/videos/5684247…
I've been immersing myself into #GDC2020 conf & I'll share reflections
THREAD 👇👆
Telepresence apps stalled out because there wasn't enough cultural will or economic demand to innovate.
But that's all changed now with #coronavirus.
Now everyone is looking at this tech.
Well, it's HAPPENING!
Check out their podcast:
yonder.io/post?category=…
So far, nothing has come close to replicating serendipitous collisions that can happen when people are co-located at conferences, but I'm on the lookout in VR
Having a deadline, date, & time creates a context of giving & receiving that facilitates the transmission of knowledge.
What's lost in the virtual?
That's why I prefer sessions be livestreamed & not uploaded later.
Here's three happening this week:
But the most exciting platform for me right now is Mozilla's @byhubs.
It's WebXR, architected for privacy, 2D, & chance for open source collaboration:
voicesofvr.com/785-architecti…
It was 100% in VR with 80% in @AltspaceVR. which is awesome for virtual conferences.
Audio isolation & slide upload & operation workflow needs work.
Here was my talk:
She did a super detailed post-mortem write-up about running a virtual conference with hundreds of sessions for an out-of-pocket cost of $330:
educatorsinvr.com/2020/03/08/beh…
Or perhaps you like to consume video at 1.5x or 2x speed or as high as 3x or 4x if you use the Video Speed Controller extension.
Not sure if it happens automatically.
See the videos tab for #2020GDC here:
twitch.tv/gdc/videos.
It was nice to have a continuous stream & for 30min questions in text chat after each talk.
They need a better interface for archiving & threading questions though.
Kudos to @Official_GDC @rbryant2012 on hosting.
I just met up in @byhubs with @amoration & @ARtefactVR preparing for the #IEEEVR 2020 conference in Hubs:
@PlayableAgency & @amoration have been producing both live & virtual events for a long time.
VR, mixed reality art, dance, game floor
@Frooxius et al are doing some of the most bleeding edge innovations in social VR.
Here's some navigation tips via @teh_turk
wiki.neosvr.com/subdom/wiki/in…
The HTC Auditorium in @vreducation's ENGAGE is one of the best presentation environments I've seen in VR.
In the middle of water. Nice skyline. Circles for convos.
Audio drop off in @vreducation got tweaked & it's taken great strides at recreating the feeling of serendipitous mingling & collisions that happen at networking events.
Shots from @SkarredGhost:
They're one of the more popular social VR apps (have a 2D client too) with an emphasis on worldbuilding & identity/avatar embodiment.