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I just upgraded to an AMD Ryzen 9 3950X. It's faaaast.

The funny thing about perf in Paint​.NET is that a faster CPU can actually result in a lower framerate.

Hear me out ...
A faster CPU can render more 128x128 px tiles per frame (~16ms usually).

More tiles per frame means more CPU time spent on Direct2D, copying bitmaps to the GPU, etc.
So while _throughput_ (pixels per second) can go way up, _latency_ (frames per second) can drop.

I'm still trying to find a better solution for this so that faster CPU always = faster framerate :) It's a low-priority investigation though.
The reason this happens is that all tiles that have finished rendering (by the CPU) are ready for drawing and are immediately copied to the GPU.

A CPU with more cores and more GHz will end up flooding the GPU, in other words.
I've casually experimented with limiting CPU->GPU copying to a fixed # of milliseconds before each Render() call. I haven't had much success.

A more serious investigation is in order ...
The outgoing CPU is an Intel Core i9-7900X with a 4.5GHz all-core overclock, btw. Not a slouch.

The Ryzen is still way better. No contest. Even though I'm just using a crappy air cooler (stock 3800X HSF) until the Corsair H150i (360mm AIO) arrives in the mail.
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