And that's fine -- those investing in gaming/esports aren't investing for what it is today, they’re in it for what they believe it will be in the future.
Sure, but that should not be the investment thesis and as such, it doesn't really move the needle.
So, what does matter?
Annually between 2000-2016, NHL fans aged a year, NFL fans 0.4 years, and MLB fans 0.3 years on average.
The average fans at 2016 were 49, 50 and 57 years old, respectively.
The exact rate of change varies, but the trend is clear - the average age of a sports fan is growing, particularly as it related to the largest US sports (key market).
Average life expectancy in the US is 79 today (it’s lower for those born decades ago).
Tick tock.
I could NEVER become as good as LeBron at basketball, no matter how much I practiced -- physically, people like me have NO CHANCE.
It makes LeBron more impressive, and makes me want to watch him play, but crucially NOT play myself.
You can play a countless number of games, many of which will teach you teamwork, logical thinking, strategy, and other useful real world skills, on a cheap smartphone that will last you years.
Some sports are simply too expensive for many families to support their kids’ hobbies (e.g., hockey).
Most importantly, you can socialize with friends that have moved to other cities, or in my case, socialize with friends from home when living abroad.
Online gaming becoming a normal alternative to “hanging out” is a key, overlooked social change.
Same thing, different era.
Meanwhile, participation rates in sports continue declining. Kids will continue favoring games over sports.
I grew up playing hockey, so I watched others play hockey – I appreciated the skill of Lemieux and the speed of Bure, because I could relate from playing myself, and I watched to learn, too. I went to games with my parents, and we bonded over it.
Friends get together to watch the largest esports events, much like the Super Bowl. It’s the same idea.
You can watch your favorite stars stream and engage with them through the chat. You can reach out to them through social media and sometimes get a response.
The event is a means to an end, not vice versa.
Future parents who grew up with games themselves, will be the ones taking their kids to gaming events.
There will be a massive consumer shift driven by who controls the wallet.
If I had a kid, I don’t think I’d let them play football because of the concussion risk. I would, however, let them play games.
As long as the trend continues, there will be a HUGE tailwind behind the industries for DECADES.
Each year, gaming will grow at the expense of sports.
It will not happen overnight, and gaming is nowhere near the size of sports today. Any such suggestion is at worst lying, and at best about being misinformed.
But over the coming decades, gaming will eat sports.
But I still love sports. To me, the two ultimately represent competition, which is what I care about, no matter the form.