I’m looking at @lnakamur s text “Racism, Sexism and Gaming’s Cruel Optimism”, the afterword of the book Gaming Representation.
It's a great reminder to check what we mean when we say inclusion:
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lnakamur.files.wordpress.com/2017/12/nakamu…
Minority students generally agree that there is sexism and racism in gaming. But they also have 2 solutions to fix this.
This assumes that games themselves produce racism and sexism, and that throwing different people at the problem can solve it. In Nakamura’s words, the “presence of more female and racialized bodies will immunize the media products”.
The problem with this story? Not being harassed becomes a privilege to be earned rather than a basic right of all players.
Berlant describes meritocracy as a fantasy of fairness in capitalist societies: Particularly in times of crisis this can lead to harmful attachments to an unreachable "good life".
Gaming gives us a nice contrast to the ongoing unfairness of economic life. Unlike IRL, we get pleasure, we get results. Success in gaming “ignites desires for fairness”.
The mere existence of such threats show that there is no level playing field for women and PoC
Nakamura’s text highlights the quality of games as sites of struggle between pleasure and self-harm especially for minority players.
I recommend you check out the author's more recent perspectives on racism in video conferencing. here is a teaser: