Many A True Nerd Profile picture
May 14, 2020 8 tweets 2 min read Read on X
It'll also take a long time to verify whether it is consumer-unfriendly or not.

So let me just put my Former-Marketer hat on for a second. If I wanted to make this as profitable as possible, here's what I'd do;
Step 1 - Start it off like the early levels of an MMO. Levelling up is fast and easy. Make the challenges simple for the first week or so. Put some decent rewards early in the progression. Make sure people feel like they're making fast progress, and getting rewarded for it.
Step 2 - watch the data carefully. I'll have access to how many people are on each level of the progression-board.

Once the average player is making some good progress, make the challenges a but harder and slower to complete.
Some players will start using in-game ATOMs to skip the odd level. This is desirable;

i.) They get into the habit of doing it.
ii.) They now have less ATOMs to buy stuff in the store without buying ATOMs.
Step 2.5 - throughout this process, flash-sales for popular previously items returning for a few days at a time. Should catch a few players short of ATOMs and thus more likely to buy them.
Step 3 - watch the data and calendar VERY closely. The ideal scenario is that it's a few weeks before the end of the season, and the majority of players have completely most but not all of the season-progression.

NOW we start adding in a few stupid hard challenges.
Obviously, keep one or two per day easy to do, so it's not too obvious, but, say, have 'launch a nuke' as a challenge. Doable, of course, but very time-consuming and resource-heavy. This will slow down the rate of SCORE gain, just as time is running out for the season.
Luckily, our friend sunk-cost-fallacy will do the work for us. After all, a player who's got 80% of the way through, and is SO close to that final reward... I mean, you've got SOME ATOMs from in-game anyway... it would only cost...

And I've just secured a purchase.

• • •

Missing some Tweet in this thread? You can try to force a refresh
 

Keep Current with Many A True Nerd

Many A True Nerd Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

PDF

Twitter may remove this content at anytime! Save it as PDF for later use!

Try unrolling a thread yourself!

how to unroll video
  1. Follow @ThreadReaderApp to mention us!

  2. From a Twitter thread mention us with a keyword "unroll"
@threadreaderapp unroll

Practice here first or read more on our help page!

More from @ManyATrueNerd

Jun 3, 2022
Honestly, I think Resident Evil 4 has the perfect combat/control system for a horror-action game - an elegant balance of gunplay being tight & responsive, but also somewhat slow & limited, because combat in horror should make you feel like you're in a tense & difficult situation.
I am 90% confident (or, rather, scared) they'll disregard this critical mechanical balance, modernise the controls, make shooting much smoother and easier, turning Resi 4 into a much more generic & less interesting shooter, and thereby completely undermine the atmosphere.
Plus, the moment you change the core movement/firing controls, the whole thing unravels, because the whole game is built around the assumption that Leon must stop to shoot. So you have to change enemy speed, behaviour, movement, placement, and now it's not Resident Evil 4.
Read 4 tweets
May 31, 2022
Has any Star Wars book/show/novel ever tried to explain the actual military logistics of the transition from Republic to Empire?

Like, how do you go from 'We're very slowly winning a grinding civil war' to 'We control literally everything with an iron fist' in a few years?
I know the Clone Wars were manipulated, but the combatants were real. Some of the biggest corporate, trade, and financial entities in the Galaxy built robot armies and waged war. And then they all just sort of go missing.
I suppose we could assume 'Well, the Trade Federation and Banking Clans and Techno Union collapsed when their leadership was assassinated' but, blimey, I feel like somebody would have mentioned if all banks, trade and technology just dried up suddenly.
Read 4 tweets
Jan 13, 2022
The Hitman 3 2022 Roadmap reveal is about to happen, and if it's anything short of a DLC campaign with at least 4 full new levels, I'm going to be furious.

Ok, PC VR imminently, that sounds like a laugh.
Bah, that new level they teased is just a safehouse for a revised contracts system that's just variant of the elusive targets mission - I am already underwhelmed.
Read 6 tweets
Jan 13, 2022
Interesting to see Stellaris is planning a rework that broadly will make unity a currency for internal Empire management, and influence much more aligned with external force projection and expansion.

HOWEVER-
The bigger issue with playing tall/internal-Empire-focus is Stellaris is ultimately about big military crises - great Khans, awakened Empires, the Crisis.

You have a big fleet or you lose.

Until that changes, whatever playstyle gets you the biggest fleet is the only viable one.
To be clear, this isn't inherently bad, it just feels a bit wonky.

Stellaris' biggest moments - including the entire end game - can exclusively be handled via a military solution.

In a game where you can choose to be militarist (correct) or pacifist (objectively wrong).
Read 14 tweets
Oct 4, 2020
Just imagine this for a second.

What if Trump were never seen in public again? Not even if he wins the election. Executive orders emerge with 'his' signature, and Republican senators swear that they met him in person just yesterday. But he's never seen again.
Over the next 4 years, video and audio are released, which are heavily questioned, but nobody can prove definitively that they're deep-fakes.

The tweets keep coming. Speeches are livestreamed.

And nobody ever knows for certain who's actually President.
QAnon slowly becomes mainstream, as they circulate the rumour that Trump is only staying in 'hiding' because he'd be assassinated by the Deep State if he wasn't. In fact, his absence PROVES he's getting close to defeating the Deep State.
Read 4 tweets
Jul 15, 2020
The strangest The Last of Us take I've repeatedly seen is that Joel is 100% morally ok because the Fireflies were terrorists.

Which is strange thing to say without the context that what they were resisting is a military dictatorship that abolished democracy & civilian Government
Like, the game doesn't hide this fact. It's in the prologue. The US is under permanent military rule. And not even competent rule. 90% of the Quarantine Zones we see have failed and fallen. Boston's probably the most successful we see, and it's still a mess.
This leads into another common related argument which is 'They appear incompetent so they'd never succeed' which is arguably more true, but they seem to be doing better than anybody else we see.

Do people think that world should just give up? Not bother with science anymore?
Read 4 tweets

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3/month or $30/year) and get exclusive features!

Become Premium

Don't want to be a Premium member but still want to support us?

Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal

Or Donate anonymously using crypto!

Ethereum

0xfe58350B80634f60Fa6Dc149a72b4DFbc17D341E copy

Bitcoin

3ATGMxNzCUFzxpMCHL5sWSt4DVtS8UqXpi copy

Thank you for your support!

Follow Us!

:(