people are going to flame the draft but i dont think the draft accounted for aphelios getting 5 kills in lane phase.
this was a good gauge for tsm -- if you can beat flyquest (2nd or 3rd best team in league), then you have a shot at being elite, but losing to them doesn't make you bad. clearly they have things to work on, but they kept game somewhat close despite losing out on kills so hard.
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How to Hit Masters in TFT Set 11 (easy-mode guide). I'm 1700 Rank 5 peak this set, and I'm going to teach you how to climb. Here are three comps you play every single game from every single spot using the same tempo: Get to level 8 with ~50 gold and then roll.
This set, the way to climb is to have a game plan for level 8. The above boards are what you'll be able to hit on average. Final winning boards are below in thread.
I listed only a few items because you should be slamming everything but the essentials (shred + 1 anti-healing).
I can't emphasize enough how important it is for you to just slam items until you get better at the game. Blue Buff is better on Syndra and lot of guides will list that, but it tricks you into not slamming Shojin, which is WAY more likely tempo for a normal game. Just make items!
Here's my guide for @TFT Set 7 (which is very fun!!). For those who don't know, I'm a peak Rank 1 and regular Challenger player. Here are some comps you can play every game, how to play them, and how to play TFT more generally (when to level, etc):
And more four comps + some notes on each of the 8 comps:
1. (from above) Xayah -- 4 swift is very good, but you can go 6 with shyv. win con is 9 and shyv2 over idas.
2. ezreal/leona reroll -- roll at 5. karma/taric dont matter as much. win con is shi oh yu at 8 + bard9.
3. diana loves sin spat (olaf becomes carry) or scalescorn spats to be able to move and drop things. either diana3 -> pyke2 win con, or sin olaf3.
4. ao shin -- super capped board. would not recommend unless you know what you're doing/super highroll.
After ~6 years @riotgames, this Friday is going to be my last day -- exactly one day after PLAYERS drops!
Eternally grateful for the friends I've met here. There are too many to list and I don't want to offend anyone, so just assume I'm talking about you. Bye forever.
I'll be taking some time to myself over the next month or two to focus on my writing, @TFT (I can play in tournaments now 👀 ), and other life things.
DMs are open if you want to chat in the interim and have ideas for a writer/producer who has made a TV show. ❤️
Not sure if I'll come back to esports writing, so thank you for spending time with my work. It opened a lot of doors for me, and I wish we could have devoted more resources into giving you even more.
Thread on HOW TO GET BETTER AT @TFT! This is an update on my old guide tailored to Set6. I'm Top 20 Challenger, and the rest of the top players are familiar faces because we carry these fundamentals to every new set:
1. When to level / roll + why 2. How to position
Things you can control EVERY game: when you level + when you roll + how you position your board
Things you CAN'T control: augments offered + units in shop + items offered
I'm going to talk about how to maximize the former and how to mitigate/play around the latter
These 4 comps aren't S-tier THIS patch, but they'll all be fairly meta resistant, and if you learn all 4, you can branch out from there. They also don't rely on 5-cost carries like some of the current S-tier comps.
Don't worry about perfect items! Just make w/e items early!
Took me a ton of games but I think I'm finally in good form. Here's my first @TFT guide for Set 6, and for those who don't know, I'm a perennial high challenger player who has peaked at Rank 1.
This set is all about momentum! Here are 4 comps that you can play every game:
And 4 more comps that are generally always (but slightly less) playable:
In addition to these comps, there are openers that will let you play Mutants, Trist (3 yordle variant), 7 syndicates, or scholar Lissandra carry, but only go for that if you know what you're doing.
Notes on the comps:
1. Snipers: best if you can get phony frontline. Can roll at 7 for MF/Leo/Taric 3 if you have bad Jhin items. Can go brawler frontline too.
2. Chemgot: GP before Jinx, 9 is Ori or Jayce.
3. Yone: Would not recommend. Yone big inter. Bad unit. 😡