blood puddles. they have different behaviour based on the material they are on. two examples:
snow (1/2)
as you can see snow is melting and the fabric needs to absorb the blood first. i've also seen blood react differently on floor tiles & wood, running through the grooves, fitting material & structure underneath. this game is a whole new level in so many ways...
![](https://pbs.twimg.com/media/EbJHEo-X0AE2rOv.jpg)
![](https://pbs.twimg.com/media/EbJHei1WAAEVp2-.jpg)
![](https://pbs.twimg.com/media/EbJH3QwXsAgAtg4.jpg)
![](https://pbs.twimg.com/media/EbJIJYXWkAkjoXr.jpg)
![](https://pbs.twimg.com/media/EbJJ_R7XYAEK_Ni.jpg)
![](https://pbs.twimg.com/media/EbJKRYdWAAAsKKk.jpg)
![](https://pbs.twimg.com/media/EbJKkUAXkAkN4bM.jpg)
![](https://pbs.twimg.com/media/EbJKn5vXQAEUjpn.jpg)
notice the dismemberment + i think the hand placement isn't part of a fully scripted animation, it's pointing towards the wound in realtime.