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🤯 What's new in Augmented Reality this year at #WWDC20?

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New Feature in #ARKit4:

👉 Location Anchors

Place AR experiences at specific places, such as throughout cities

👾 Sample Code
developer.apple.com/documentation/…

🔎 Class ARGeoTrackingConfiguration developer.apple.com/documentation/…

🔎 Class ARGeoAnchor
developer.apple.com/documentation/…
New Feature in #ARKit4:

👉 Depth API

Using the LiDAR Scanner, this API provides per-pixel depth information about the surrounding environment

👾 Sample Codes
developer.apple.com/documentation/…
developer.apple.com/documentation/…

🔎 sceneDepth
developer.apple.com/documentation/…
developer.apple.com/documentation/…
New Feature in #ARKit4:

👉 Expanded Face Tracking

Support for Face Tracking extends to the front-facing camera on any device with the A12 Bionic chip and later, including the new iPhone SE, so even more users can delight in AR experiences using the front-facing camera
New Feature in #RealityKit:

👉 Video Texture

This brings objects, surfaces, and even characters to life by adding rich video to animate virtual TV screens to play a movie, or make a virtual character smile
New Feature in #RealityKit:

👉 Improved Object Occlusion Rendering

By combining information from the LiDAR Scanner, and the improved edge detection built into RealityKit, virtual objects are able to interact with your physical surroundings just as you’d expect
For more advanced #RealityKit devs:

• SceneUnderstandingComponent: identify if an entity is real
• SceneUnderstanding Collision Group: filter collisions with real world
• DebugModelComponent: verify material parameters
• Video Materials use AVPlayer, play spatialized audio
To know more about RealityKit updates → developer.apple.com/videos/play/ww…
To know more about ARKit 4 updates → developer.apple.com/videos/play/ww…
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Keep Current with Oscar Falmer #AR

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