Was a great illustration of how what you leave out *is* a genuinely powerful and important design element.
Good design!
But the *act* of leaving things out is not automatically design, much less good design. Sometimes, it's just a miss.
That is not a problem, unless the expectation is perfection.
That's a glorified "I meant to do that."
The indie crowd - as I know it - loves D&D. It's not universal, of course, but there is just a TON of D&D enthusiasm and always has been.
A big part of this is, I think, that people who are really invested in there being lots of games out there have no reason to view D&D as a "default", but rather come to it expecting D&D.
But, man, I admit I'm hoping for something that makes it less hard to do so.