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1 #MAMG20 Welcome all! I’m a historian who works on perceptions of the crusades in the modern era. I increasingly think that games – along with films & TV shows – can be considered as a primary source for forming what the crusades are thought to be. How so? Image of the title of the thread. Crusading Icons, Tropes of
2 #MAMG20 The crusades and crusaders are common features of medievalesque digital games. Crusading in games, however, usually consists of bitesize ‘icons’, or tropes, of crusader medievalism. Icons, because they stand symbolically for larger sets of meanings. Cartoon image of figures from the crusades. Publicity image Desktop icon featuring a white shield with a red cross on spDesktop icon in the style of a stained-glass window depictin
3 #MAMG20 @t_winnerling has talked about the development of a ‘historicised iconography’ for historical games more broadly, and we see this with the crusades. Crusading is disassembled into icons & deployed in games – in fact, across modern mass media entertainment. Cover of DVD of Season One of Knightfall TV show, featuring Poster of Ridley Scott's 2005 film Kingdom of Heaven, featurA helmeted knight on horseback jumps off the top of a tram iCover of the novel Soldier of Crusade by Jack Ludlow, featur
4 #MAMG20 @AndrewBRElliott & I have suggested that crusading has popularly become a self-reinforcing brand of medievalism. The repetition of these icons shapes & fulfils expectations of what crusading is thought to be, generating ‘affective authenticity’. Painting of King Richard I ‘the Lionheart’ of England onPainting of Richard and Saladin on horseback fighting by PhiIllustration of Richard and Saladin fighting from a childrenCartoon image of a crusader knight on horseback amidst a sie
5 #MAMG20 Ok, so what are some of these ‘icons’, and what do they do? I’ve chosen three: 1) the crusader knight, 2) the ‘clash of civilisations’, and 3) occult Templars. Templar knight in artwork from Ubisoft's Assassin’s Creed,A crusader castle assaulted by Saladin’s army in publicityTemplar knights from the fantasy game Dragon Age 2.A Templar knights surrounded by smoke from Ilucity’s Knigh
6 #MAMG20 1) Crusader Knight: With a red cross on a white background across his chest, the mailed crusader knight is a ubiquitous figure which transcends popular culture and digital games. @DrSyrin has traced the crusader/paladin type in RPGs beyond ‘crusading’ games. Collage of images of knights: (clockwise from top left) Temp
7 #MAMG20 The distinctive assemblage of cross, & armour can function as a symbol of Christian militancy, unstoppable zeal, uncompromising purity, chivalric masculinity, or combination of these. They also seep into non-crusading games through visual mods. A man dressed as a crusader carrying an axe in an urban US cTwo medieval crusaders superimposed on a spacefield backgrou
8 #MAMG20 2) Clash of Civilisations: The mechanics of many crusading games, especially strategy games, replicate the logic of the ‘clash of civilisations’ paradigm which has framed the crusades as binary contests of monolithic religio-cultural civilisations. Crusade campaign menu screen from Medieval Total War 2, KingIn-game screenshot from Medieval Total War 2 of a crusader a
9 #MAMG20 E.g. East vs West, or Christians vs Muslims. This simplifies and explains the crusades as inevitable outbreaks of violence and the ‘natural’ product of civilisational encounter, and provides an ideal setting for games of conquest between two opposed forces. Cover of Stronghold Crusader 2 game featuring a mailed crusaCover of Stronghold Crusader 2 game featuring a mailed Islam
10 #MAMG20 3) Occult Templars: Associations between crusading and occult mysticism tend to flow through the Templar Knights – a crusading military order – and a staple of conspiracy theorists and Umberto Eco’s ‘lunatics’. Templars + grail = …
11 #MAMG20 Crusading icons are atomised, bitesize pieces of popular culture medievalism - an access point to the broader, more complex historical reality of the medieval crusades. They provide a buffet of crusade-themed ‘affective authenticity’ for ‘historical’ games. Cover of the game The First Templar featuring a man carryingCover of the game Lionheart: Legacy of the Crusader, featuri
12 #MAMG20 Their frequent repetition heightens their association with crusading, setting the expectations of players and reinforcing existing perceptions. E.g. bit.ly/3grUIJn
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