Read on for fun stories from Figma, Segment, Dropbox, Asana, Airtable, Box, and Amplitude 👇
“We initially started without any paid plans. Our thinking was that it'll spread faster if we don't charge. Eventually though, not paying became the barrier for companies to adopt it, so we started charging. ..."
“We initially launched with a free plan for the client-side only, then added pricing pages about a month later. We didn't actually build out a real self-service system and start charging users until something like nine months after launching. ..."
I think this helped us quite a bit. We first had to nail the onboarding experience and value users might get from the product before spending a bunch of time on building out the billing systems. ..."
“Our Dropbox for Teams coming out party started with a basic HTML landing page that was being hosted out of my Dropbox folder. It primarily highlighted our MVP features, like central billing, more storage, uncapped version control. ..."
Once we worked through the kinks and felt good enough to launch self-serve, ..."
“In the early days, we engaged in a lot of customer development. So, while we aimed to convert, at the same time we optimized to learn (and tweak) our purchase flow (e.g., where to place sales vs. where to push self-service). ..."
“We always technically had paid plans the ability to put in a credit card and but they were super buried and we didn't think anyone would find them (and weren't even enforcing any limits, so there was genuinely no reason to upgrade at the time). ..."
Many of those long term relationships and deep engagements with those users naturally evolved to them asking when they..."
From there we evolved a sales motion.”
“Box had a dichotomous user footprint early on consisting of both consumer & professional (eventually pivoted years later to B2B).
Similar to Dropbox, we mostly mined our early individual accounts to parse for business domains (i.e. johndoe@ford.com). ..."
"Christine Yang, Amplitude’s first salesperson, was employee #3. We had sales and success people involved with customers from the very early stages. Philosophically, the founding team wanted users to be able to test out the product for free, ..."