1/ Feedback loops have been used to suggest various tools and frameworks by various authors for varied purposes. But the way @nireyal managed to explain Product Design using Feedback Loop gave me lot of clarity. #Hooked
2/ Behavioral science behind keeping a person hooked onto a platform is complicated as it needs a fine balance between the emotional need ur platform is capturing nd other customer emotions like anticipation, autonomy, anonymity, boredom, Sense of achievement, etc.
In his chapter on Variable Rewards, he draws a comparison between most of the top platforms that keep their platforms supremely loyal and engaged through variability in reward. Sharing my learnings on the same.
A Thread:
4/ There are three types of variable rewards that we seek:
a. The Tribe : Validation from People like ourselves or slightly more experienced
b. The Hunt : Pursuit of winning or seeking limitless information
5/ c. The Self : Fuelled by intrinsic motivation to gain a sense of competence along with element of mystery makes the pursuit more enticing.
6/ Example:
7/ When there is mismatch between customer's problem and the company's assumed solution, no amount of gamification will spur engagement. So validation of the core offering of your platform has no substitute.
8/ A 4-step framework that helped me the most in planning my product :
A. SOLVE :- Identify the emotional need your platform is solving :
9/ Example:-
a. The Tribe : Social validation is the primary emotional pain solved by Facebook, etc
b. The Hunt : Variable Content discovery solved by Pinterest, Twitter, etc
c. The Self : Learning solved by Stack Overflow, Quora, etc
10/ B. SMOOTHEN : What role can your platform play in creating those hooks and improving customer experience.
You may refer to this diagram for more information
Find external Triggers to get the user onto your platform like useful event notifications, etc
11/ C. CAUTION : Be the devil's advocate and list down all places where :
a. Your user is not getting autonomy/anonymity in search of any of the variable rewards
b. Find product features where pursuit of reward for a user is too overwhelming.
12/ Now, plan to either solve these problems or get rid of such features.
D. OUTPACE : If your product does not have infinite variability, plan ways to outpace user's emotions to keep him hooked.
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@amerix@FitFounder 1/16 I tried deep-diving into some of the learnings from @JamesClear . In such simple words Atomic Habits gives such a great framework as to how to go about in life.
Sharing some of those learnings for common benefits.
A Thread
@amerix@FitFounder@JamesClear 2/16 Whatever habits are normal in your culture are among the most attractive behaviors you will find.
@amerix@FitFounder@JamesClear 3/16 For this exercise, first action item is to write down your desired identity. Only if you are aware of who you WANT TO BE, would you be able to decide the best in the world around you.
1/17
Nothing's better if you are passionate about something. But there is nothing to worry at all if you are yet to find out what you are passionate about.
A Thread on "Finding Flow in Everything you Do" from Ikigai
2/ 17
Enjoying whatever you do in life is not a factor of finding that special something alone but its a way of life where you celebrate whatever you do.
3/ 17
Flow is a state in which people are so involved in an activity that nothing else seems to matter; the experience itself is so enjoyable that people will do it even at great cost, for the sheer sake of doing it.
(1/11) You may think that you are great at delegating things.
You could also think that your subordinates don't inspire confidence in you.
But believe me Tim's clarity on Delegation makes using it a no brainer.
A Thread:
(2/11) Why Delegate?
Your Goal should be to free your time to focus on bigger and better things. If you are spending your time on chores and errands that could be spent better elsewhere, only you are responsible for sorting it out.
(3/11) What & When to Delegate :
1. When you are clear about your tasks : Refine your rules and processes before adding people. Using people to leverage a refined process multiplies production; using people as a solution to a poor process multiplies problems.
Times have changed, there is excess of data everywhere. Data is being overly monetised. Authors and other content creators are generating lot of revenue, hence information available for consumption is increasing multifold everyday.
This demands a new skillset of being able to find the right dose of information that is important for you.