I will include some of the answers + other info from different interviews / posts in a thread below.
3. They remain committed to creating a single player Action Adventure RPG with AAA standards.
5. There were 13 people working on the game in year 1, now 30. Hence why they are hiring more to complete the project in a timely manner.
7. The team will now go back to work on the game more.
While Asura was an MMORPG, they dreamed of making an Action adventure RPG at AAA level.
They also wanted to make sure market conditions, costs and technology would be in their favor, finally starting dev end of 2017
The game design is based around this original mythology, with many aspects re-created
Whether the player can be impressed / satisfied is the most important, not whether it is chasing a trend
But they say there is still a long way to go.
Secondly, interaction between characters and environments is still quite rough.
The boss at the end still has issues with fur, the water is incomplete etc.
The single shot camera idea was taken directly from God of War, a game they were inspired by.
Some staff also got head hunted after the trailer dropped but they are all committed to staying at Game Science to work on Wu Kong.
They do not plan to get funding that will make them change their vision of the game. All energy now focused on development.
I was quoted in this article about how Chinese devs are entering the Console / PC AAA space.
scmp.com/tech/gear/arti…