My Authors
Read all threads
Are you planning to design asynchronous learning activities for your courses this fall? It's all about story, structure, sequence and schedule. Add clarity & consistency to that, and you might be onto a winner. Here are some tips on how to approach this. 1/
1. First of all let go of the idea that students are not learning when you don't see them or when you're not around. Instead, challenge yourself to create activities you *know* will keep them engaged regardless of space & time. Remember who your students are & be creative. 2/
2. Start by creating a storyboard for your session (you can do it for entire course but the more granular the better). Think of it like writing the script for a play or a movie: imagine the "bigger picture" first and then craft each separate scene. 3/
3. Once the storyboard is ready, start narrating your story. Ideally, each activity has a clear purpose and is linked to the learning objectives you've set for your course/ session (it's good to keep those visible at all times). 4/
4. Make sure you provide clear instructions/ prompts and estimated Time on Task (+ deadline, if applicable). Also try to make any additional materials, templates, etc. available to students in one place, to set them up for success & prevent lengthy admin Q&A. 5/
5. Still on the topic of communication: list all tools necessary for completing each activity (digital / analogue) and provide guidance on their use if necessary. For group tasks make sure you create dedicated work spaces and explain any roles & expectations. 6/
6. Once you are done with the different activities, check the *sequence*: make sure they build naturally on each other. Most importantly, try to look at them from students' perspective: are the links between them clear? The result must make sense both to them and to you. 7/
7. Now it's time to zoom out and take a good look at your story again: Are there too many activities? Are the explanations clear? If anything is superfluous or missing now it's your chance to adjust the design! Also, try to keep a bit of room for manoeuvre, you might need it. 8/
8. One crucial thing to consider at this point: make sure students are not overloaded! The sum of activities should be the equivalent of a f2f session. Also, one pitfall of designing for async is that you might over-design & give yourself too much work. Look out for that! 9/
9. Most importantly: this should be a creative exercise. Ok, so you have to approach your session differently, but the principle is still the same: creating engaging learning spaces & narratives. So, what's your story? end/
Missing some Tweet in this thread? You can try to force a refresh.

Keep Current with Alexandra Mihai

Profile picture

Stay in touch and get notified when new unrolls are available from this author!

Read all threads

This Thread may be Removed Anytime!

Twitter may remove this content at anytime, convert it as a PDF, save and print for later use!

Try unrolling a thread yourself!

how to unroll video

1) Follow Thread Reader App on Twitter so you can easily mention us!

2) Go to a Twitter thread (series of Tweets by the same owner) and mention us with a keyword "unroll" @threadreaderapp unroll

You can practice here first or read more on our help page!

Follow Us on Twitter!

Did Thread Reader help you today?

Support us! We are indie developers!


This site is made by just two indie developers on a laptop doing marketing, support and development! Read more about the story.

Become a Premium Member ($3.00/month or $30.00/year) and get exclusive features!

Become Premium

Too expensive? Make a small donation by buying us coffee ($5) or help with server cost ($10)

Donate via Paypal Become our Patreon

Thank you for your support!