Many of Apocalypse World's rules refer explicitly to the interactions you have when you play.
Implicit: On a 10+, your character hits theirs. They choose where.
Explicit: On a 10+, tell them that your character hits theirs. Ask them where.
But compare these:
Implicit: On a 10+, your character guesses what they should be on the lookout for.
Explicit: On a 10+, ask the GM: "What should my character be on the lookout for?"
Our later games tend to be more and more explicit, but when it doesn't matter, I really don't think it matters.
The miss result is, "on a miss, you go too far: ask or tell the MC what line you cross."
itch.io/jam/witch-jam
I'm excited to write more moves that use it. It has nice breathing room, like.