Super Mario 3D All Stars has leaked onto the Internet.
It appears all the games are emulated.
Galaxy and Sunshine run under a Wii and GameCube emulator named "hagi"(?) possibly made by NERD (Nintendo of Europe division).
Mario 64 is running under an N64 emulator. Dunno which.
Galaxy in particular is really interesting. It appears they recompiled the original code to run natively on the Switch CPU, but everything else (GPU/Audio) is running in the emulator.
Here’s how the resource size table leak worked. (see my past RTs for the actual leak) 🧵
Also, a quick and non-spoilery note about Side Order at the end.
Full credits go to @DiamCreeper23, @ashbinary_, @heyheymasa, @asasasa98765, @Coxxs, Watertoon, and @LeanYoshi.
There is something called the “resource size table”. It lists how much RAM each file consumes when it is loaded. This allows the engine to be more efficient with RAM management.
Prior to 5.0.0, the table actually contained info for files from Nintendo’s internal dev build.
So… Why don’t we just make up some file names and see if they exist in the dev build?
Example: we know that the Grizzco Blaster’s file is named “Blaster_Bear”.
If we check the table for the name “Roller_Bear”… Yep, the file exists.
- You get 3 Gold Sheldon Licenses to unlock any 3 weapons.
- Anarchy Battles will be unlocked from the start.
- If you have a rank of B- or higher in any mode, you will start at B-.
- Your Power (MMR) for every mode is transferred and stored for later use. While I’m not able to tell exactly where these values are being used, they’re probably set as your base Power so you get matched with players of a similar skill level.
- If you reached the point where you can customize Agent 3 in the Octo Expansion, your chosen Agent 3 look will be transferred to Hero Mode.
- If you finished the Salmon Run tutorial in 2, you will get an abbreviated introduction. (Mr. Grizz will call you a “returning employee”.)