Alex Kerr Profile picture
Sep 16, 2020 8 tweets 3 min read Read on X
@ChunandRice YMMV (and even when it applies, it can come with its own unhealthy habits), but one experience that helped me feel vindicated after a long period offline was an "unhoard" video project where I edited together previously recorded runs and premiered them on Twitch. 1/
@ChunandRice As background info: I was already in the habit of recording everything for score/speed games in case I got any new personal bests. My schedule was also kind of wack at the time; I didn't want to stream at 1am, 2am, etc., but I could still record some runs to wind down. 2/
@ChunandRice (This is where the applicability probably varies; this made me feel better about offline play of score/speed games, but I don't know how well it would work for narrative games and other interactive experiences.) 3/
@ChunandRice I had an offline run that was set aside to be part of a video project someone else was organizing but unfortunately stalled out. When I got the go-ahead to release it separately, I decided to try to get some more interesting content to make it a solo project. 4/
@ChunandRice (This is the part where it got kind of unhealthy; I didn't know where exactly to call it a stopping point, so I sat on a lot of the content for a _long_ time after it was initially recorded. Having a better plan or deadline going in might help this strategy succeed.) 5/
@ChunandRice All trade-offs and considerations aside, my experience was that it worked well in this case; I felt I was able to play offline without feeling "off" about it, and then share it in some form on Twitch. 6/
@ChunandRice I recognize that its applicability may vary, and it's definitely a trade or a different kind of content production to go for the debut / watch-party route. Even in writing down this experience, I have to grapple with _my own_ lingering sense that it wasn't "the same" as live. 7/
@ChunandRice Maybe it could work as a supplement? It also still has similar "strings attached" that "games = content = work," but, still, sometimes having more strategies to reshape the mindset can be helpful (or at least an improvement in how one feels about these things).
8/8, i think

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More from @KitaruTC

Mar 11, 2021
@Dacidbro I think it's more like you have a new game that uses the rules (e.g. code) from two games kind of glued together. Compare to something like OoT ACE is entirely within the capabilities afforded to you by the rules/code of OoT.
@Dacidbro This also isn't the first time that someone has done a proof-of-concept for dual game "memory transfer" novelty categories, but certainly more of a mainstream example.
Read 4 tweets
Oct 19, 2020
Now that we’re situated after our move, I want to write a thread warning about a terrible experience we had with @Uhaul @Uhaul_Cares: despite customer support saying we “guaranteed” equipment for a long-distance move, they flaked on us. 1/
To give some surrounding details for this story: my wife and I were renting a house with a couple of friends, and we didn’t like the lease renewal terms. My wife and I also decided continuing to rent in CA again didn’t make sense. 2/
Our housemates graciously offered to help caravan along with us and help on the other side to unload into a storage unit. We also looked at Uhaul rates for trucks out-of-state and found that two 15’ trucks was the same price as one 26’. 3/
Read 13 tweets
Sep 1, 2020
@PuyoOfficial @SEGA In Puyo Puyo Tetris 2, please fix the Tetris preview layout in 3P/4P to read left-to-right! Puyo Puyo Tetris 1 has a backwards layout.
Left-to-right was the precedent established by Tetris Advance, Tetris DS, Tetris New Century, and Tetris: The Grand Master 3.
4 player Versus has some interesting potential such as Puyo+Tetris vs. Puyo+Tetris team battles, but this is hindered by the confusing non-standard layout. I've heard quite a few anecdotes of players avoiding 4P modes due to this issue.
I have found that the only way I can play 4P modes comfortably is to physically cover the extra previews with a piece of paper. Having the previews in reverse order is more of a disadvantage than not having them at all.
Read 4 tweets
Jan 22, 2020
@Popetherev28 Hi. Are you implying that Konami has exclusive rights to Bloody Roar? If so, are you going to show a primary source that runs counter to any of the above?
@Popetherev28 Can't reply to the correct tweet in the thread as it looks like I've been blocked. The citation on Wikipedia only indicates that Konami acquired Hudson, and does not mention Bloody Roar. If anyone has a source that establishes that Hudson had full rights to Bloody Roar, lmk.
@Popetherev28 en.m.wikipedia.org/wiki/Bloody_Ro… references web.archive.org/web/2013011803…, which only mentions Hudson, not the game. en.m.wikipedia.org/wiki/Bloody_Ro… differs, claiming Raizing developed the arcade game and Hudson handled the home release, which lines up with what I know but doesn't have citations here.
Read 6 tweets
Dec 22, 2019
@DHSayer The code disassembly and annotations are correct, but some of the takeaways are not quite on point. The table in tetrisconcept.net/threads/random… is more accurate conceptually, but I think last time I talked to colour_thief about it we found some slightly inaccuracy/miscalculation.
@DHSayer Certain pieces are more likely to appear after another due to a variety of factors. Ex: The re-roll step always being one LFSR shift after the first means that only certain bit patterns can be projected from it (previous value shifted down once, and either a 0/1 in the MSB).
@DHSayer So, it's possible to compute how likely it is to be in any previous state (LFSR states should be roughly equally likely, piece index counts are equally likely, next state can be projected forward directly from the set of all hypothetical previous states) and find the equilibrium.
Read 4 tweets
Sep 19, 2019
Man, not even Sega knows what Tetris they included on the Genesis Mini. The scoring table in the manual is for Mega Drive Tetris instead of the arcade version!
I can understand anachronistic use of branded language such as Tetrimino (with i), Matrix, Block Out, etc., and I'm not surprised to see the 1984 revisionist history claim in the intro paragraph, but you'd hope they would at least print the correct details about the game itself.
sega.jp/mdmini/manual/… -- Here's the Japanese manual. The level of detail on text/diagrams from the original manual scan versus what they've rewritten/replaced here is pretty evident. The old scoring table was just mistakenly left alone.
Read 16 tweets

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