Dreamboum Profile picture
Sep 17, 2020 21 tweets 8 min read Read on X
I'm going to give an overview on the people working on FFXVI, where they come from, their experience, and speculate on the people that might also be working on this game but have not been confirmed yet.

TL;DR: FF Tactics/FFXIV fans, you should be excited
FFXVI is being worked on by Creative Business Unit III, helmed by Naoki Yoshida. They are known for making Final Fantasy XIV. They are also very different people from the ones who worked on FF for the past decade. They come from a very different lineage in general.
This means that the game will very likely not see any involvement from Nomura, Kitase, Toriyama, and others who worked on and off from FFXIII to FFXV (FF14 excluded).

These people are already busy working on FF7 Remake Part 2 and other projects.
The figure head of this team is Naoki Yoshida, he is known for being instrumental in turning FFXIV from a disaster to the huge success we know now. The miracle he pulled off allowed him to be the head of his own unit, as well as belonging to the Final Fantasy committee.
Yoshida is a self-admitted fan of high fantasy, preferring it over the more futuristic FF. This is exactly what we are seeing now with FFXVI. He wants to go back to a time of sword and sorcery and summons the series used to be known for (Think FF3, 5, 6, 9, Tactics).
Yoshida's favorite game is Tactics Ogre, made by Matsuno. He also is a fan of FF Tactics, Vagrant Story and FFXII, also by him. Those games are known for their dark, political stories mostly focusing on a medieval setting.

The reason he even joined Square was to work with him.
These games have been highly influential for the making of the reboot of FFXIV, as many fans of the game know. It also has in common that many of the folks who worked on FFXII also worked on FFXIV, and this lineage is being carried through FFXVI too.
The director is Hiroshi Takai. He worked on the series since FFV, and was involved in the SaGa series. He also directed The Last Remnant, another a medieval-era game that focused on politics. He was also part of the task force that saved FFXIV. He carries that vision with talent.
The third known person but not outright confirmed is Ryota Suzuki, he is most assuredly the battle director of FFXVI. He worked on Capcom for 20 years, was a designer on Devil May Cry 5 and Dragon's Dogma.
His experience on character action games are shining in the battle sequences in the trailer. You can see air combos, special attacks, juggles, and more.
While we do not know much more about the people working on it. Hiroshi Takai's presence brings credibility to the speculation that the team who worked on the FFXIV Heavensward expansion and left shortly afterwards are working on FFXVI.

Keep in mind it isn't confirmed.
The first is Kazutoyo Maehiro. He worked alongside Matsuno since Final Fantasy Tactics, so his experience of medieval era FF games is peerless. He is known for being the lead writer of FFXIV, turning it into the story we all love. He penned it up to Heavensward, and then left.
While he was also a battle system engineer, his new role as a writer could be extremely beneficial to FFXVI. Heavensward is still seen as one of the highest point of FFXIV's story, and having him as a writer is knowing the story is in good hands.
Other names being thrown around are:
- Mitsutoshi Gondai, assistant director of FFXIV.
- Kazuya Takahashi, illustrator and concept artist.
- Tsubasa Masao, character designer and artist

But basically, those are the people behind the most well received FF of the last decade.
Masayoshi Soken, while not confirmed, might also be involved as a composer. He is still working on FFXIV though, which is a huge task, but the trailer music does sound like his work. I'd be pleasantly surprised if he can make it happen.
What about Yasumi Matsuno? No idea. While it looks like the kind of game Matsuno would make, there is no hint of his involvement in any way. However his legacy is being carried by the people who worked with him for most of their career and are now working on FFXVI.
It isn't a stretch to claim that Matsuno paved the way for the kind of story and universe FFXVI wants to tell. Tactics Ogre and FF Tactics was the precursor of a darker, more political side that Final Fantasy took afterwards.

It is even reflected in FFXIV!
We saw interesting similarities too. Joshua is the child of the Archduke in FFXVI. This is a role that is also similar to Vagrant Story's Joshua, who was also the son of a duke and played a pivotal role in the game. They also look similar!
This character is also quite similar to Inquisitor Heldricht from Vagrant Story. While I do not believe FFXVI is tied to Ivalice or Vagrant Story. These parallels are quite interesting in the context of the development team.
Anyway, I'm excited as hell. The people behind my favorite FF of the last decade and with one of the best FF stories ever written are behind this. This is a new era for the series that I look forward to, and they seem to have an all-stars team to carry them like they did FF14.
That's all I have but I would love to talk about the story and the gameplay tomorrow when I have the time. Hope it gives you some context to the names and reasons to look forward to. This is going to be a purely original and unique game made from a new team with a new vision!

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More from @Dreamboum

Dec 22, 2023
BTW I found a few months ago what is possibly the origin point of many JRPG designers having a very complicated relationship with the term. Daniel Erickson claiming FF13 is not an RPG at all when interviewed about the Star Wars MMO.

His quote infuriated Nomura at the time. Image
If you want the Nomura answer, he basically had an entire 5 minutes angry rant after being told about this, and the translator probably realized he shouldn't even try to translate it and just said "yeah he said his games should just be called RPGs" Image
Please don't fight me over this but I'm gonna say I saw a disappointing amount of press people from the west claiming Japanese designers should just move on because the term JRPG is now a term of endearment for us. I think we shouldn't tell what they feel.
Read 6 tweets
Jul 25, 2023
Here's a simple comparison to showcase the difference in coverage with FF16 and Horizon FW released with the same critical reception.

This is how Kotaku headlined Horizon's gay romance, and this is how it headlined FFXVI's.

What's even more interesting is the content ⬇️ Image
The writer, the same for both articles, highlighted the romance in Horizon FW and takes it as a victory, despite the romance being optional, despite Aloy herself having flirtatious dialogue with male characters, despite being only in a DLC.

It is a defense of Aloy's queerness. Image
Which is fine, Aloy IS queer, you just have to pay a $20 DLC to see it flourish.

It doesn't matter that HFW makes it optional, it doesn't matter that it allows HFW to be sold in Saudi Arabia since only the DLC is banned.

The criticism is only one paragraph in the conclusion. Image
Read 14 tweets
May 14, 2023
You understand a lot about how FFXIV was salvaged when you read that Yoshi-P traced over the work of Matsuno during his studies to learn from him. We know that ARR was rebooted with an extremely thorough design document for development that convinced the staff to stick around
Staff didn't believe or wanted to stick around for FF14 anymore, they were working on the project since 2006, and Yoshi-P was an unknown at this point. He had to prove he was serious, and Matsuno's style of perfectionism and thoroughness was a style that would bring confidence.
There are obvious qualities to Yoshi-P too, he is a charismatic person and the project wouldn't have worked if he wasn't a good leader, he is also great at project management. But Yoshi-P making sure everything was put into writing before development restarted was crucial
Read 4 tweets
May 14, 2023
Yoshi-P talks about how he always admired Yasumi Matsuno and was too intimidated to ask Hiroshi Minagawa and Akihiko Yoshida, who were part of Matsuno's team before, to connect them.

Matsuno ended up inviting him for a drink as he wanted to know what kind of person Yoshi-P was. Image
Yoshi-P says Matsuno was the first time he was aware of feeling a "creator" behind the work. He says Matsuno games have a human touch and felt that they reflected Matsuno's thoughts and feelings of the time.

The interviewer says it is a similar feeling as Tomino with Gundam Image
Yoshi-P says he traced his work from Matsuno when creating data and plotting scenarios. He learned for Matsuno's use of language by imitating his work. He would read strategy books of Matsuno games and study them until he understood his work. Image
Read 29 tweets
May 14, 2023
Yoshi-P was present in Ultima Online during the infamous assassination of Lord British.

Richard Garriott, the creator of Ultima, was controlling the invincible Lord British NPC for an in-game event, but ended up being assassinated by a random player in front of a crowd. Image
This event is called one of the most famous events in MMORPG history and even has its own wikipedia segment. It happened in August 9, 1997. en.wikipedia.org/wiki/Lord_Brit…
Yoshi-P started with Diablo but really got involved in Ultima Online.

Then he got really into Dark Age of Camelot to the point he built his own PC at work so he can play while working. He played intensely for six and a half years. Image
Read 9 tweets
May 13, 2023
Naoki Yoshida, who is in charge of Final Fantasy XIV and XVI, had a column giving advice to new game devs on how complexity gives a false sense of security and how creating data in a simple way is the more effective challenge to tackle. blog.kouhi.me/translation-ff… Image
He wants to emphasize that a game dev can bring a level of uniqueness and personality through a restrained set of parameters for things like characters or monsters rather than a large one. Image
It's interesting because Final Fantasy XIV has culled and simplified a ton of stats since its creation. Elemental affinities, accuracy stat, belt gear piece, the TP gauge. Yoshida and his team consistently question the relevance of certain RPG elements.
Read 4 tweets

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