Jeremy Parish Profile picture
Sep 22, 2020 4 tweets 2 min read Read on X
It’s been slow going, but we’re gradually phasing out the boring, default, light grey walls in our living spaces.

(The old stuff was called “agreeable grey,” which underscores the fact that it is truly the centrist Democrat of house paint.) ImageImage
I’m happy we waited until the arrival of autumn for this. It’s nice to be able to open the windows for ventilation without melting the furniture
I can’t believe how cozy our living room feels with this new paint job. It’s always felt sort of antiseptic and uninviting until now. Image
Compliments should be directed to @catnguyenphoto, who literally makes her living styling/photographing home interiors and applies those skills here, too.

(My contributions to our home additions amount to “Yeah I bet I can fit oooone more RGB-modded console into this nook”)

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More from @gamespite

Nov 24, 2022
Out of nowhere, my nephew just asked, “Do you think Pavlov thought about feeding his dog every time he heard a bell ring?” and now I’m going to be haunted by this question
Feeling a little existential dismay this morning to realize that he casually came up with better tweet material than anything I've managed post on here for nearly as long as he's been alive
People keep telling me I’m supposed to exploit this kid’s quip for my own personal gain, so here is a book that I wrote which has nothing whatsoever to do with Pavlovian reflexes (unless you drool at the sight of a complete Stadium Games, which, sure): limitedrungames.com/collections/bo…
Read 4 tweets
Apr 2, 2021
April’s box art thread begins here with Jaleco and UPL’s Ninja-Kun: Majou no Bouken. While this game never made its way to the U.S., the arcade sequel was released here as Ninja-Kid. So this one’s title, I guess, could be translated as “Ninja-Kid: Adventure of the Devil Castle.”
If the “Majou/Devil Castle” part of the name calls to mind Castlevania, well, don’t get your hopes up. This is a simpler, less interesting game—not quite a single-screen arcade title, but close. You play as a little ninja who has to leap up and down a mountainside.
As you ascend and descend, you fling shuriken at enemy ninja until you defeat them all, then move along to the next stage. And that’s basically it. This game would eventually mutate through its sequels into Ninja Jajamaru-kun, for whatever that’s worth.
Read 7 tweets
Mar 1, 2021
New month, new box art thread. I'm gonna kick off this month with that Pac-Man box again, because it's so good. Look how happy he is. How can you not love this. How?? Are you made of stone? My god.

Previous threads:

Jan. |
Feb. | Image
Namco’s third Famicom release (you can tell by the number in the corner) was Xevious, a shooter that never picked up much traction in the U.S. Players loved it in Japan, though; it would be one of the single most widely imitated game concepts of the mid ‘80s over there. Image
It would only be supplanted once blockbusters like Super Mario Bros. and Dragon Quest came along. An evolution of the Space Invaders model, Xevious added to the mix a scrolling environment (no more drifting aimlessly through space) and a dual-targeting system.
Read 97 tweets
Feb 1, 2021
New month, fresh box art thread:

I love Sega Flipper’s box art. It’s so vivid, spicing up a staid genre with visuals that capture the energetic flash of a real pinball table via crisp comic book-style art enhanced by some spot airbrushing for the reflective chrome of the ball. Image
Just a stunning illustration. As for the game itself? Well, it’s OK. This was one of the earliest proper interpretations of pinball in video game form; before this, they tended to be more like shooters or Breakout clones (see: Namco’s Gee Bee). Sega Flipper is actual pinball.
It even contains a decent simulation of ball physics. It’s fast paced and ruthless, and the graphical limitations of the system make for less precision than you'd hope for in a pinball sim. But I’ve played pinball sims from years later that were less convincing than Sega Flipper.
Read 92 tweets
Jan 1, 2021
Instagram's Twitter integration has become terrible (no doubt by design), so I guess I need to handle crossposts for my little 2021 project manually.

But anyway: I’m going to try posting the classic game sets I've photographed for Video Works daily here throughout the year. Image
My project goes back to July 15, 1983 with the launch of Nintendo’s Famicom and Sega’s SG-1000 in Japan—the birth of the present-day games medium, for most intents and purposes. And what more appropriate lead off here than THE big game release that day: Nintendo’s Donkey Kong
The arcade game was two years old, but this was easily the most faithful home port that released to that point; the Famicom hardware was purpose-built to recreate this specific game. It wasn’t 100% accurate (it was missing an entire stage), but it still made a great impression.
Read 93 tweets
Dec 2, 2020
I've continued my least-beloved Works project of all this week, with another episode looking at Sega's Game Gear. Now with 100% more bizarrely mis-marketed Wonder Boy games!
The replies to this episode are making me feel a lot better about myself for not realizing the secret truth of Revenge of Drancon's actual identity until recently. Clearly I am not alone.
Man, people REALLY don't want to hear about Game Gear, huh
Read 4 tweets

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