DEA✞HSIE // Profile picture
Sep 22, 2020 14 tweets 3 min read Read on X
Some random thoughts (a thread that I'll be updating on a whim) as I continue exploring Zendikar Rising DRAFTS. From my perspective, there are many misconceptions on how we approach drafting decks. Zendikar is a good case study to discuss many high level concepts (1/?) Image
One of the most important Magic concepts to keep in mind while drafting is to find as much intersectionality as possible among your cards. If a card in your deck serves only a single purpose, it's usually not good enough. Cards often need to be able to play multiple roles
For example, Pack Beast is a very mediocre playable. In this example deck 👇 however, it plays the role of a 2 drop which can be equipped with a Mace, it gets buffed by 2 Kargan Warleaders, it provides Party and creature types for payoffs, and also gets snuck in by Sneaking Guide Image
This is how you make arguments for cards that go beyond simply *describing* a card. You look at how cards work in tandem past the face value of the card. Sometimes a bad card can be good in a deck which can capitalize on it, and sometimes a good card shouldn't make the final cut
Sometimes you'll see a color that's open however it doesn't synergize very well with the cards you already have. Synergy is key in every draft format - even ones which aren't focused on "tribal archetypes". There's more to building a successful deck than simply colors being open
Draft picks are made one at a time. We make arguments based on chronological order and based on our analysis of the draft seat and perception of the table. Hindsight is a valuable tool but don't let it cloud your judgment. Make the best pick at every moment and live with it
Quite often we try to create heuristics for how to do certain things because we want to be consistent. We want to see more clearly. Magic is a game where there's an exception for everything - even the exceptions. Math is important, but remember that math is not the be all end all
Land counts with Dual-faced-cards (DFC) in Zendikar is a great example of math often failing to provide the desired result. Look at your deck as a whole and see how well your deck can use mana. Sometimes you'll be playing 16 lands and sometimes you'll be playing 20. Figure it out
At times like these, I really wish that I had opportunities to commentate big limited tournaments because talking about limited is my absolute favorite thing in Magic - way more so than actually playing the game itself. Seeing my favorite format get neglected is so heart-breaking
Removal might be one of the most overrated concepts in all of Magic. Zendikar is a good example where you often are looking for ways to 2 for 1. Kicker cards, returning lands (Hellion, Stomper), killing creatures while developing a body (Sparkmage, Silencer), Visionary, Diviner
Removal is good when it's cheap, not necessarily when it's unconditional. If your removal isn't letting you progress your board while killing something, it's usually not as good as you thought. Deadly Alliance is overrated while Roiling Eruption is the nuts, even without kicker
TLDR of how to draft Zendikar:

1. Draft archetypes over color combinations
2. Party is a good backup plan for any color combo
3. Basically every spell land is fantastic
4. Balanced cards are much better than cards that are polarized (avoid Skyclave Geopede, Brushfire Elemental)
5. BR Party and UR Wizards are the best decks when considering only common rarity
6. The best Gruul archetype isn't aggro - it's a value land bounce deck
7. BW Clerics is probably the most overrated deck unless you can get the sweet uncommons
8. Joraga Visionary is the most underdrafted common on MTGA
9. Drana's Silencer is a criminally underplayed card in the format. The best home for it is in BR Party
10. Cinderclasm is one of the best/underrated red uncommons and should make the vast majority of your red mainboards

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More from @Deathsie

Jul 24, 2021
Welcome to my thread on drafting Dungeons and Dragons: Adventures in the Forgotten Realms! This is a set meant to replace the core set for 2021 and it's an above average set in terms of complexity/gameplay. Balance is pretty decent but has some flaws, especially in BO1 #MTGDND
Feel free to use my draft tierlist at Deathsie.com which I update daily. I'm very happy with where it's at and can be a tool for you to get a second opinion! For ease of access while drafting, the cards are ordered by mana value (not by best-to-worst) within each tier
Rule number one of #MTGDND is to go first. Going first is incredibly important in this format due to the lack of small removal and the aggressive statline of early game creatures. Going second often costs you 6-9 life from a 2 mana 3/1 and being prone to 3 mana removal spells
Read 22 tweets
Apr 30, 2021
I've been trying to think of what's worth saying about the Strixhaven draft format and I decided to take a different approach this time. I'm not going to talk about any specific guilds but rather how to draft my single ABSOLUTE favorite archetype. A thread about 5 Color drafting:
The format is a great "guild" format in the sense that you don't feel as bottlenecked by the predetermined color combinations as you do in Guilds of Ravnica, for example. The hybrid dual color costs on many of the gold cards allow for flexibility and creativity in deckbuilding
I personally HATE it when the game design tells me how to play. I refuse to be bound to any colleges. The by-the-book approach in normally drafting the open college is a big trap in Strixhaven. You end up being at the mercy of the packs to determine how good your draft will be
Read 16 tweets
Feb 4, 2021
I've done a LOT of drafts in #Kaldheim and this is a thread about my thoughts on the format. Usually my winrate is much higher at the beginning of the format, but it took a while to find my bearings. I think that many players have been having a hard time since the format is WEIRD
The statlines of the creatures feel outdated with a TON of Hill Giants and Coral Commandos. Derpy 4 mana 3/3's are hidden behind the allure of Foretell. Traditional qualities of core sets are games being skewed by rares, weak commons, and Revitalize being a random inclusion 🤣
At first I thought that the format would be completely dominated by Snow decks and rares, but after a lot of experimentation, there do exist "pauper" strategies that can put up a good fight, especially if your opponents stumble. Being aggressive punishes people for playing slowly
Read 19 tweets
Aug 31, 2020
Check out these SWEET NEW Magic the Gathering Jace-themed @KSWISS SHOES! Thank you @wizards_magic for sending me these! Since I'm out of the country right now though, let's find these a home!

Follow me + retweet and I'll pick a random winner on Sept 7th 😌

👟 US Men's size 8 ImageImageImageImage
Not sure exactly when these will be on sale today at hasbropulse.com, but they're GLOW IN THE DARK and turns out... this is 1 of the only 300 pairs that'll be available 🤯 Good luck to everyone joining the giveaway for this collector's item!

articles.starcitygames.com/news/k-swiss-t…
Read 4 tweets
Jan 17, 2020
Is it just me, or is it weird that - upon the release of a new Magic set - you can play it in different formats on different platforms and all at different times? I don't mind allowing players to choose between MTGA, MTGO, and paper, but the lack of synchronization is upsetting
I'm experiencing a sense of "losing out" while I'm playing sealed on MTGA but knowing I can go on MTGO to draft already. Then later tonight, players will be cracking Theros packs for the first time at a LGS prerelease when others have already drafted the set. Just feels weird
Three months until the next set is a LONG time especially for content creators. I want to enjoy each format in its entirety and create content at a steady pace without skipping out on the set rites of passage. I like being able to enjoy sealed first rather than everything at once
Read 4 tweets
Nov 30, 2019
@shawnzo35 @yumpickles8 I feel like you didn't get any answers you're looking for lol
@shawnzo35 @yumpickles8 For me, it's probably game dependent but there's an inverse relationship between subs and viewership. In the beginning, totally viewer count over subs. If/once you hit a viewer count you're happy with relative to the game, then you start caring more about subs than viewer growth
@shawnzo35 @yumpickles8 *Game dependent, as in relatively what point you'd prefer subs over views. Overall, sub count is good to live and buy food, but an important part of streaming is also landing sponsored streaming activations where CCV (concurrent viewership) is king and sub count doesn't matter
Read 5 tweets

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