here's an unfiltered and unfinished thought stream i am working on-
wotc's change of focus from competitive players to casual/edh players has been detrimental to both groups. By making cards that are strong enough to play in edh, they make cards that are completely busted in 60
this then creates really unbalanced and unfun standard, pioneer, and modern environments, leading competitively minded players to look elsewhere for their fun
this sends them to the biggest and most popular format, edh, without a commensurate shift in mindset from competitive to relaxed.
and because EDH gets the biggest, most busted cards and has such a small and conservative ban list, these folks end up making incredibly powerful topline decks, thus creating more cedh players who, importantly, aren't aware that there is such a thing as cedh
so they end up playing edh because that's the only format they think exists, but with highly tuned and competitive mindsets, and start crushing faces, pushing the casual players out of the format
the spirit of the format is lost in the messaging, the player base starts to fracture, and edh ends up a powercrept mess of a format.
the older way of doing it, where wotc designed and balanced for competitive play, left commander players delving for more creative and interesting answers, and a much more healthy format
i don't know where this goes, as it is an unfinished thought, but i think that wotc accidentally upset a very carefully balanced ecosystem and is paying for it now.
this isn't to say that cedh can't be a part of the conversation, rather, it means that cedh must be a much more prominent part of the conversation. we need to make sure players can find the people to play with that meet their expectations and needs
this means actively welcoming and supporting cedh so that we have somewhere to send all the folks who are running away from the wastelands of standard play
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i swear to god, some of you people are acting like rule 0 is some weird woke ideology forcing you to play with bumper guards while bowling and give everyone a participation trophy
and some of you are acting like rule 0 is the only thing stopping you from beating each other to death with hammers like some lord of the flies nonsense.
it's literally just those damn signs at a magic con that say 'casual' and 'competitive' and tell you where to sit. calm down.
the thing causing folks to yell at you because you brought a 4 to a table of 9s or you brought your geddon/dingus egg to a table of ladies looking left? that's not the ban list's fault. that's you being an asshole and not reading the room. Rule 0? that's how you read the room.
Rakshasa being cats is basically something Gygax made up for d&d when he was plundering Hinduism for source material, and he was incredibly patronizing and a huge dick about it, and it has no bearing on authentic Dharmic traditions
Some of you are asking what a Rattlesnake card is, so i thought it'd be cool to do a refresher. The great @anthonyaalongi created this animal classification system for multiplayer casual cards a generation ago and it still holds up
First, as mentioned, the rattlesnake. a card that sits on the table and uses threat of activation to stop you from messing with them. Classic examples are like Nev's Disk or Seal of Doom- political cards that direct your attention to softer targets.
next, the Spider, a card that waits patiently for you to spring its trap and get blown out.
in what is almost certainly not a coincidence, the forthcoming innistrad: midnight hunt set comes out almost 10 years to the day that og innistrad came out.
this is notable for a few reasons. In many ways, OG innistrad represents the real beginning of Magic's explosive growth period, and is also widely considered to be one of the top 2 or 3 limited environments of all time
2009 saw the release of the original Duels of the Planeswalkers digital game on xbox, which made it to the PS3 in 2010. This game doesn't get the respect i think it deserves for what it did to really launch magic to a broader audience
a lot of folks have asked me how to downtune their decks to make them more 'casual friendly' for whatever that means, and while it is really hard to just tell you what to do (as it is more a mindset than strict card swaps) i do have one tip- swap in arcane denial for counterspell
(or for you grognards like me, the proper versions)
they both do the same thing- hard counter a spell that is either going to wreck you or win the game- but arcane denial softens the blow in a more interesting way, and gives the countered player the feeling that they didn't just get completely stuffed.
Our story starts back in 1976, with the 3rd supplement to the original D&D rules, Eldritch Wizardry by Brian Blume. (the first three books were men & magic, monsters and treasure, and underworld & wilderness adventures, followed by greyhawk and blackmoor)
(Eldritch wizardry also introduced psionics to D&D but called it Yoga, lol)