This is why I say F2P mobile game design is like pop music. Aspiring pretentious indie musicians think any idiot can spew out a top 40 hit, but it turns out making something millions of people dedicate millions of hours to is more complex than you think!
I’m going to bed soon, so I’m not going to go into detail about Candy Crush in particular, but here’s a quick breakdown of the last few years in mobile gaming, for people who think games *like* Candy Crush are more casual than, say, CoD.
2012ish: King and Supercell in particular really started incorporating emotional UX into every single part of the game experience.
A crying heart when you run out of lives! Celebration on the post-spend success screen! Just shocking levels of polish on previously-ignored screens
Sounds small, but that was the beginning of really looking at the investment players had in otherwise-simple experiences. More mobile studios became more heavily reliant on data. The “casual” gamespace swelled, making UA costs skyrocket.
What’s cheaper than new users? Retention.
Breaking down the systems of a modern “casual” puzzle game, you’ll find something reaching the depths of a JRPG. (Unless we’re talking stuff like Love Niki, which is a hardcore PvP CCG)
Because depth and complexity is how you retain players. But players got tired of it.
But bc of bullshit ideas that “casual” and “hardcore” are gendered genres and not, you know, ADJECTIVES, no one calls Soda Saga a “hardcore Match-3.” Instead, the systems-light games that were made as backlash to the over-systemification of casual games were dubbed “hypercasual."
And now that UA costs for ad-based systems light “hypercasual” games are skyrocketing, people are moving towards trying to find juuuust the right amount of system. And calling those
(ugh)
hybridcasual.
All of this ridiculous jargon, so many arguments over whether a game is hypercasual or hybridcasual or whether casual games exist any more, specifically because of the backlash that would come from a Certain Kind Of Person if the industry were to say, “damn, this game is core."
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My most gatekeeper-y opinion about the game industry:
If you think you want to make games for a living, seriously ask yourself if that's true, or if you just wish you had a time machine so you could once again experience your favorite childhood game for the first time
I've worked with too many dead-eyed engineers and designers who can't believe no one wants to pay them to recreate their favorite entry in the Final Fantasy franchise.
This is also why it's so important to CONSUME ART AND MEDIA THAT HAS NOTHING TO DO WITH GAMES!!!
Games are cool and fun and I enjoy playing them, but if you never open yourself up to artistic experiences outside of your medium, you're massively limiting the ideas and emotional experiences you're opening yourself up to.
Chess variants I made up because I can’t sleep: a thread.
HOPPY CHESS: knights now move like pawns. Pawns now move like knights.
SUICIDE KINGS: the goal is still to checkmate your opponent’s king, BUT ALSO, you control your opponent’s king instead of your own.
LIFTING CHESS: this is just chess but the pieces are very heavy. Pawns weigh ten pounds, kings weigh 60. You can’t take a piece unless you can lift it. You have to pick up your opponent’s king to checkmate
With the horrible injustice done to Breonna Taylor and the death of RBG, I’ve talked to a lot of (white) friends whose spirits are struggling.
If you grew up inside a family and/or faith tradition that didn’t prepare you for social justice work, this thread’s for you.
It’s vitally important to remember that odds are excellent you will never see the results of the work you do in your life.
For a lot of white ppl, even when you’re not looking for “ally cookies,” there’s a reasonable human part of you that is motivated bc you want to see CHANGE.
And if you’re in this because you want to SEE Black liberation, the end of the carceral state, whatever your goal: realizing the enormity of your task will likely crush your will to continue.
Don’t do it because you want to SEE justice, do it because it’s THE RIGHT THING TO DO.
Here's the thing that really strikes me about the “But if you don’t buy the HP game you’re hurting game developers!” argument:
Do you have any idea how many video games I don’t buy EVERY SINGLE DAY? By that measure I’m one of the worst things to EVER HAPPEN to game developers!
Sometimes? People don’t want to buy games? Because there is something they find unappealing about that game??
It is never a moral requirement to purchase a fucking video game, and certainly not one that puts money in the pocket of the most visible TERF in the world.
I have excitedly retweeted and celebrated with friends when they have shipped games they worked incredibly hard on, and then I have NOT PURCHASED THOSE GAMES because they weren’t my thing.
Kids have started going back to school. There is no remote learning. Children are required to take off their masks during class for some godawful reason. This is going to be a disaster, and no matter how bad it gets, they’re not going to shut the schools again because “economy."
I can’t actually express how fucked it is. Here are pictures: one from my youngest’s mandatory orientation, where bringing a parent was required. The other is of the masking rules, which also stresses that wearing masks is occasionally permissible, but never mandatory.
Parents weren’t allowed into the classrooms on the tour as part of the hygiene requirements(?), but we WERE shown that our kids will literally be sharing desks.