Most episodes of Wonder Egg Priority have been fantastic showings by complete novice directors, so what is it about the show that lets it channel fresh creative energy so well? And at the same time, what are the logistical&thematic issues it faces?
Read🥚➡️blog.sakugabooru.com/2021/02/27/won…
To celebrate Kizumonogatari's 5th anniversary we'll also be publishing weekly interviews with its staff: first, a conversation with lead animators & directors about its creation and what it's like to work under an eccentric genius like Tatsuya Oishi
Read➡️blog.sakugabooru.com/2021/02/27/kiz…
Next time you see someone asking why Kizu took so long to get finished, just tell them that Oishi spent all those years decking Madoka's director. It's only a slight lie
(They all greatly enjoyed working with him for the record)
Our next Kizumonogatari staff interview tl is VFX supervisor Michiya Kato's in-depth chronicle about its production: the deliberate aesthetic mismatch yet tremendously cohesive creative approach, and the nearly impossible amount of work behind it
Read✨➡️ blog.sakugabooru.com/2021/03/08/kiz…
If you want to know more about Kato, I wrote about his overlooked contributions alongside unique directors like Kizu's Oishi and Satoshi Kon, as well as all the other charming work he's done with studio Cyclone Graphics blog.sakugabooru.com/2019/10/24/ani…
And again: the more you find out about Kizumonogatari's production, the more you realize that the remarkable part is not how long it took, but rather that they managed to fool enough people to fund it & then didn't die in the process
The Kizumonogatari interviews continue with CG Director Shinya Takano, talking about the extremely ambitious approach that grew bigger than studio SHAFT alone could handle, as well as the deliberate contrast between organic & inorganic animation
Read✨➡️ blog.sakugabooru.com/2021/03/15/kiz…
Kizu uses global illumination rendering for visual cohesion, but its aesthetic is built on a fundamental clash between the characters and the world they inhabit that mirrors its themes. Oishi made that distinction very clear to the team, even though it led to way more work
This week's Kizumonogatari translation is a collection of commentaries by the animators who handled the most iconic scenes, talking about their feelings & goals, as well as the techniques employed. This is how the most stunning moments came to be!
Read✨➡️blog.sakugabooru.com/2021/03/23/kiz…
Oishi is an exceptional director at modulating reality, so in the same breath where he'll tell animators to transcend the realism of rotoscoping or research authentic dispersion of raindrops, he'll turn around to others to conform to the emotional reality of the shot instead
The final translation to celebrate Kizumonogatari's 5th anniversary is with director Tatsuya Oishi himself: his feelings after wrapping up a monumental production, the reasoning behind his visionary direction, and even themes you might've missed.
Read✨➡️ blog.sakugabooru.com/2021/03/31/kiz…
Many works over the last decade have been shaped by the 3.11 earthquake, but Oishi extended it to the sorry state of the world that youngsters have inherited. Turning imagery of past economic prosperity into very somber icons, and tying it back to his own artistic influences
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Been seeing praise for the small team on Eupho S3. Usual disclaimer: even with the proven efficacy of this approach, don't reduce anime credits to "lower number = better quality/conditions", they don't tell you everything & often lie. But it's a neat topic
KyoAni episodes across a show are split between key animator units in rotation. They tend to be led by a veteran (Hiroshi Karata in this case, I suspect he animated the fun intro) and have a handful more people, including some of the youngest staff. Presumed unit 1 in green here
For early episodes where things aren't settled in stone yet, or particularly tricky ones, you might see more than one unit credited. They may handle clean-up or entire cuts, involving a whole different unit, available individuals, or ace animators hovering above these norms
Been really looking forward to the Tengoku Daimakyou adaptation - out of excitement due to its interesting high-profile team, but also because I was curious how they'd navigate such a tricky series to adapt. So far, the anime's qualities far outweigh the compromises. Great start!
TDM is a dense series with maniacal foreshadowing, but at the same time a breezy and comfortably paced read. The manga balances the page-turner side with laid-back postapocalyptic adventures very well, and with just 1 cours for this long arc, the anime has to shift the approach
That makes me appreciate the involved series composition over just speeding through the manga as it was. The way they're finding new points to connect the two storylines & coming up with very effective cliffhangers of their own tells me they do get (at least part of) the appeal
Vibrant start to Hirogaru Sky Precure, one of the most energetic intros in the franchise at a time when you can't take that for granted. Wealth of amusing scenarios, witty irreverent script, and a bunch of neat animation that culminates in this cool & loosely expressive setpiece
Brought to mind Ryunosuke Kingetsu's older anime works, when he came up with many off-kilter worlds where surreal nonsense passes as their own normality - hope his wild ideas don't clash too much with Precure's rigid formula. For now they're letting him be a nasty freak, lol
I think the series has the right ingredients for the staff to offer genuinely diverse scenarios weekly, like how Sora is a parkour master so they'd be able to have her solve issues without her Precure powers. Pls let them have fun, o merch overlords
The stunning Yama no Susume Next Summit finale explains the unusual structural choices they made. Early recaps even at the cost of runtime, switching to full eps at the end, all for the sake of the conquest of the mountain Aoi painfully lost to *8 years ago*. Now, sweet revenge
The scenery alone is enough to move you to the core if you've been watching this far - for what it signifies, and because it makes it easier to tell that they put everything they had into this. Their own experiences, their own photos, carefully tweaked to fit YamaSusu's worldview
Yama no Susume (Mama no Susume?) NS #09-B was led by the opening team of Irei Eri direction x Yusei Koumoto supervision. The former's processing is the show at its prettiest & the latter offers the most lavish art, so it's no wonder they got called *2 years later* to make the OP
Hinata's view of Aoi's back as they climb brings to mind all the POV shots in that sequence. Irei's camera's movement emulates the eye so in this case it's got rhythmic swaying, while in the OP there's a wider variety with appropriate tracking, more stationary takes, etc
The most impressive aspect has to be the animation direction. There are many valid approaches to YamaSusu's design work and the show embraces that, but this is the most fully-realized one, obscenely detailed and still not compromising the usual expressiveness. Sasuga Yusei.......
Beautiful sequence regardless, a bit of an alternative retelling of the relationship the episode is all about. The looming Makima eye in their moment of intimacy got me good