Today in pulp I'm looking back at a very popular (and collectable) form of art: micro leyendas covers!
Micro Leyendas (mini legends) are a Mexican form of fumetto, small graphic novels normally pitting the everyday hero against the weird, the occult and the unfathomable.
The art of micro leyendas is bold, macabre and very funny. The books often tell a cautionary tale of revenge or humiliation, much like a modern folk tale.
Most micro leyendas were published between 1960 and 1975, before losing ground to more conventional comic books and fotonovelas. There have been more recent reprints however.
The pen and ink artwork in micro leyendas is simple but effective, normally only one or two panels per page. Here's an excellent 1969 example from Rafael Ramirez.
Micro leyendas artwork is often uncredited, and when it is (for example this 1970 cover by Araujo) it's hard to find out much about the artist. That's a huge shame as the work - often acrylic on board - is amazing.
Cover compositions for micro leyendas vary from the traditional pulp montage to the surreal. High contrast colours dominate with plenty of space left for the title and price.
Part of the fun of micro leyendas art is trying to work out what the story was meant to be about. It's quite the creative writing exercise
More from the world of Spanish language pulp anothet time...
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Given the current heatwave, I feel obliged to ask my favourite question: is it time to bring back the leisure suit?
Let's find out...
Now we all know what a man's lounge suit is, but if we're honest it can be a bit... stuffy. Formal. Businesslike. Not what you'd wear 'in da club' as the young folks say.
So for many years tailors have been experimenting with less formal, but still upmarket gents attire. The sort of garb you could wear for both a high level business meeting AND for listening to the Moody Blues in an espresso bar. Something versatile.
Today in pulp I look back at the publishing phenomenon of gamebooks: novels in which YOU are the hero!
A pencil and dice may be required for this thread...
Gamebooks are a simple but addictive concept: you control the narrative. At the end of each section of the story you are offered a choice of outcomes, and based on that you turn to the page indicated to see what happens next.
Gamebook plots are in fact complicated decision tree maps: one or more branches end in success, but many more end in failure! It's down to you to decide which path to tread.
He was the terror of London; a demonic figure with glowing eyes and fiery breath who could leap ten feet high. The penny dreadfuls of the time wrote up his exploits in lurid terms. But who was he really?
Today I look at one of the earliest pulp legends: Spring-Heeled Jack!
London has always attracted ghosts, and in the 19th Century they increasingly left their haunted houses and graveyards and began to wader the capital's streets.
But one apparition caught the Victorian public attention more than most...
In October 1837 a 'leaping character' with a look of the Devil began to prey on Londoners. Often he would leap high into the air and land in front of a carriage, causing it to crash. It would then flee with a high-pitched laugh.