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Apr 19, 2021 21 tweets 15 min read Read on X
20 UX Laws & How to apply them (illustrated) 👇
The rule of the first impression

It takes a fraction of a second to make a good/bad first impression.

Things that users see when they start interacting with your product will shape their opinion.

That's why I'm starting this thread with this rule & attaching a nice video
Picture Superiority Effect

Pictures and images are more likely to be remembered than words.

Use visual storytelling in your products.

By pairing text with images, you increase the chance that users will remember the information.
Fitt's law

The time to acquire a target is a function of the distance to and size of the target.

- Make your targets large enough
- Have enough space between them

Further reading from @uxplanet
uxplanet.org/fitts-law-in-2…
3 Main time limits

🔸0.1 second: users feeling that they are directly manipulating objects in the UI.

🔸1 second: users feeling that they are freely navigating the command space

🔸10 seconds: users keeping their attention on the task.

nngroup.com/articles/respo… from @nngroup
Hick's Law.

The time it takes to make a decision increases with the number and complexity of choices.

A very nice article I found from @smashingmag: smashingmagazine.com/2012/02/redefi….

Takeaway: the fewer options you give users, the faster they make the decision.
Von Restorff Effect

When multiple similar objects are present, the one that differs from the rest is most likely to be remembered.

Takeaway: make important information or key actions visually distinctive.

Check out blog.prototypr.io/the-designers-… from @Prototypr
Weber’s Law of Just Noticeable Differences

Users don’t like dramatic changes, subtle changes work better.

The screenshots below are an example of such dramatic changes.

Even if the new design is better, users will probably dislike it because it changed completely at once.
IKEA Effect

People tend to place a high value on products they partially have created.

The IKEA effect will create a stronger bond between the user and the product.

Read more in the article from @uxcollective uxdesign.cc/design-princip…
Peak-End Rule

People judge an experience largely based on how they felt at its peak and at its end.

Pay close attention to the most intense points and the final moments (the “end”) of the user journey

nngroup.com/articles/peak-…
Law of Proximity

My favorite one.

Objects that are near each other seem to be grouped together.

Simple takeaway: place related objects close to each other to create a connection between them.

Further reading:
interaction-design.org/literature/art… from @interacting
Miller's law

The average person can only keep 7 +- 2 items in their short memory.

BUT.

Remember that short-term memory capacity will vary per individual, don’t use the magical number to justify unnecessary design limitations.

Always use common sense!
Goal Gradient Effect

People are motivated by how much is left to reach their target, not how far they’ve gone.

An example of this is @linkedin "profile strength".

Takeaway: You can enhance user motivation by visually representing progress. By using progress bars, steps etc.
The Zeigarnik Effect

People remember uncompleted or interrupted tasks better than completed tasks.

This effect is often used in gamification.

By adding progress trackers in a UI, you remind users about unfinished tasks and motivate them to complete the tasks.
Law of Similarity

Elements that have similar visual appearances seem to be more related.

It’s possible to create similarities using size, color, and shape.

In other words, the UI elements that look similar are related to each other.
Law of Common region

Elements tend to be perceived in groups if they are sharing an area with a clearly defined boundary.

Takeaway:

By adding borders/background around a group of elements, you separate it from surrounding elements.
Jakob’s Law

Users spend most of their time on other sites.

This means that users prefer your site to work the same way as all the other sites they already know.

Familiarity gives users confidence and encourages them to interact with the interface.

medium.cobeisfresh.com/jakobs-law-e36…
Serial Position Effect

A user best remembers the first and last items in a series.

Consider this effect when delivering information to your users or displaying navigation options.

Here is a good article about it from @cacoocom cacoo.com/blog/3-ways-im…
Law of Continuity

Objects connected by straight or curving lines are seen in a way that follows the smoothest path.

I liked the example of @Shopify article shopify.com/partners/blog/… from @101babich

Take a look at the attached picture of how it's used.
Law of Closure

Our brains tend to fill in gaps in information.

This trick is widely used in graphic design, for such things as loaders/logos etc.

Check out amazing examples of using the closure principle in negative space logos:

en.99designs.de/blog/creative-…
The Aesthetic-Usability Effect

Users have a positive emotional response to your visual design, and that makes them more tolerant of minor usability issues.

Designing an interface that’s attractive as well as functional is worth the resources.

Apple uses this effect for 100% 😍

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More from @vponamariov

May 1
How to design almost any UI element.

A curated list of 61 articles 👇
Buttons
---

1. Button Design – Get Site Visitors to Actually Click Your Buttons by @uxpin



2. Designing button states: Tutorial and best practices by @edwche / @LogRocket



3. The Definitive Guide to Buttons in UX: Part 1 by Lauren Waage

uxpin.com/studio/blog/bu…
blog.logrocket.com/ux-design/desi…
medium.com/@lwaage2019/th…
Text fields
---

1. Text fields from Material Design



2. Text Fields Design from Radek (this one is impressive!🤩)



3. UI Designer’s Guide to Creating Forms & Inputs from @molly_hellmuth

m2.material.io/components/tex…
thestory.is/en/journal/tex…
uiprep.com/blog/ui-design…
Read 22 tweets
May 24, 2023
Today I turned 34.

Here is an updated version of the most helpful tweet I've ever posted.

How to design almost any UI element?

A curated list of 34 articles 👇
Buttons.

1. How To Design Better Buttons by @101babich and @smashingmag

👉 smashingmagazine.com/2016/11/a-quic…

2. Desperately seeking squircles

👉 figma.com/blog/desperate…
Thanks @Southclaws and @figma

3. Designing A Better Back Button UX

👉 smashingmagazine.com/2022/08/back-b…

Thanks @vitalyf Squircled button
Text fields

4. Text fields & Forms design — UI components series

👉 uxdesign.cc/text-fields-fo…

from @uxdesigncc by Taras Bakusevych

5. Validate it. The right way.

👉 dev.to/vponamariov/va…

By me :) Input anatomy
Read 18 tweets
Nov 23, 2022
Five UI/UX tips to improve your landing pages 👇

#SketchDesignChallenge 🔥
1/5. Poor text contrast on images.

Make sure that

🔷 the text on images is easy to read
🔷 it doesn't cover any important objects behind it (e.g. faces or products)
🔷 text contrast is good everywhere, not only on images
2/5. Navigation.

Don't hide navigation under hamburger icons on desktop devices.

That will hinder users to find necessary pages.
Read 6 tweets
Oct 17, 2022
CSS Tip ☝️

I needed to make a pill component that should have had a 1px border.

But when on hover it should be doubled.

It wasn't that easy, and here is why.
If you simply make a 2px border on hover it will increase the height and width of the pill.

Since you don't know in advance what the width is, and probably the pill might be multiline, I don't think using fixed height/width is a good solution.
Instead, what I did is - I used shadows.

The first border is 1px shadow, and the second border (in the hover state) is 2px shadow.

And that's basically it.

A simple, yet nice trick.
Read 4 tweets
Oct 17, 2022
Some things designers should learn by themselves
by Michael McWatters (link at the end)

I SO MUCH liked this that I'm going to share some parts from the article 👇
🔸 32% of your time will be spent labeling buttons.

🔸 Blood will be shed over any question that begins, “Should designers…”.

🔸 All the research in the world is no match for your CEO’s opinion.
🔸 The design will fail on one platform, and that platform will be the one your boss uses.

🔸 The delta between what you designed and what gets shipped can be measured in light years.
Read 9 tweets
Sep 6, 2022
One UI/UX problem. Seven examples. One thread 🔥

Clickable area.

Do you make it right? Let's find out 👇
1/7. Sidebar menus.

Make sure that sidebar links have enough clickable space.
2/7. Vertical navigation.

A typical case is when the navigation links of a landing page don't have extra clickable space.
Read 8 tweets

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