I am hearing a lot of "I would call it WheelSet to solve the problem" and, yes. I suppose the only thing to do when you're this far down VerboseCodeRiver is just PutInYourPaddleAndRowHarderDownVerboseCodeRiver.
<I Just Wanted To Be Pure.GIF>
... jesus christ I was not expecting to nod encouragingly at the idea of Canadian Notation today.
... but yes. Yes, this would actually solve this issue in a durable, ongoing way.
They have a tiny, tiiiiny bit of the Big sound that Devy has. Not the same thing at all, but absolutely nobody sounds like Devy, so honestly even a little bit of that is fantastic!
Yeah! It's that Evanescence vibe that makes this really cool. Not sure what to properly call it genre wise (I'm not willing to call this Screemo), but it's there and cool.
I have learned Cursed #UnrealEngine knowledge and must pass it on:
UE4 has a kind of Cursed Reflection, in the form of the "ke" console command. They let you call an arbitrary event on an arbitrary actor, by string-name.
So! The statement that deals have gotten worse, with pubs asking for 50% after 100% recoup, is quite accurate.
The counter of "but they give you tons of money!" is also off-base, because
lately they don't take concept pitches either!
So the deal isn't "we give you tons of money, but want all the profits."
The deal is: "we want you to come to us after investing hundreds of thousands of your own dollars. If we like it, we'll give you enough to finish it, and then also never let you earn back your own money"
The deals are predatory, and that so much of the industry is moving this way should absolutely be called out.
It doesn't help that all the budgets are being dragged upwards (by the same pubs), so they'll go "oh but no we NEED a million in marketing funds to stay competitive!"
This is WILD. I don't think folks are as excited about this as they should be.
It's a sea change for how to make 3D platforming/action games more accessible. This generalizes in so many ways, if you start designing from the idea that perspective dictates reality.
This is coyote time for 2022. It's the same idea, extrapolating intent that diverges from physical reality, but applied to perspective. It looks like it should work, so it does.
Will this make 3D platforming/action games easier in an easily exploitable way? Of course.
Does that matter? Come on. There's clearly an audience for harder games in the space (Hat In Time), but Banjoe Kazooie wasn't really about perfectly timed and aimed melee attacks.
Utterly shocked at how extensive our SkateBIRD credits are on Mobygames. I really hope they found the credits.txt I left for them in the game files (or at least I think I did), cus hand-transcribing all these from the scroll would have been hell D: mobygames.com/game/windows/s…
They actually found the right account to link to for @PartlyAtomic.
Even I didn't know that! (and I still won't list it, cus I just list what folks want, so I don't accidentally unmask anybody)
Speaking of, if you DO see your credit in here in a too-accurate way? You gotta contact them, I don't control these, sorry. But if you need help yelling at 'em just let me know.
(but try to be kind, it at least used to be 100% volunteers, just folks doing their best)