Emm | scenario.com Profile picture
May 11, 2021 12 tweets 10 min read Read on X
So last WE, I went down into the Catacombs of Paris. If you're not familiar, it's an insane anthill-like network of 200 mi. of galleries and chambers, centuries-old, 60 ft beneath the surface. @NewYorker wrote about it in 2019: newyorker.com/news/dispatch/…. Here's a short story.

1/12
The goal was to 3D scan as many places as possible, using only the iPhone 12 Pro/LiDAR (and two powerful LED lights). And so we spent 12 hrs underground, walking (or crawling) more than 20 miles, and scanning 30 different places using @Scaniverse, @PolycamAI, and @Sitescape

2/12
All scans were uploaded to @Sketchfab and the whole series is available here: sketchfab.com/edemaistre/col…. Interestingly I was able to process all the scans immediately on the device, down below (without service). Cool way to demonstrate the power of LiDAR scanning w the iPhone

3/12
This provides an interesting 3D view of a hidden and secret part of Paris that very few people will ever visit. It's not quite legal and it can be pretty risky. This is the realm of the "cataphiles", experienced urban explorers cultivating a unique and secretive culture.

4/12
Here's a scan of some spiral entrance stairs. Scanned with @Scaniverse, uploaded to @Sketchfab: skfb.ly/o66Gy

Entries into the catacombs are pretty rare, often locked, and always kept secret.

5/12
This is the "Fontaine des Chartreux", an underground fountain built 200 years ago under a former Carthusian monastery. @Scaniverse: skfb.ly/o66KN. Also scanned with @SiteScapeAI as a point cloud: skfb.ly/o66KP

6/12
Another nice place is the "Salle des Fêtes", also called "Salle du Cochon", a room where explorers gather to party or just take a rest. Captured with @Scaniverse: skfb.ly/o66GH. I met a famous TV journalist right there (won't say who :).

7/12
The catacombs are home to old shelters and bunkers that were used in former conflicts (especially by the German Luftwaffe and then by French Resistance). Here's an old nuclear fallout shelter ("Abri Falco"), that could host 100 ppl. W. @Scaniverse: skfb.ly/o66JZ

8/12
Catacombs were originally ancient underground quarries. After 1770, ossuaries were created to eliminate the city's overflowing cemeteries. 6 million people are buried there. This scan is the "Carrefour des Morts" (crossroad of death): skfb.ly/o66NL (w/ @PolycamAI)

9/12
"Cataphiles" like to create their own rooms. We stumbled upon this little room called "Our Lady of the Catacombs" with benches, an altar, and a wooden cross. Maybe some underground masses were celebrated here. With @Scaniverse, on @Sketchfab: skfb.ly/o66N8

10/12
Some places are REALLY tight. It's not for claustrophobic people. They are called "chatières" (only a cat - "chat" - can squeeze in). This one was 12m long and 50cm high. No turning back is possible. Scanning it with @Scaniverse was a challenge! skfb.ly/o66GV.

11/12
Check out other amazing 3D scans on the @Sketchfab collection (skfb.ly/o66XP). I've met a couple of other "scanners" that night. One wants to create a whole scan of the place. Another one is thinking about a VR game. Who knows what's next with this technology...

12/12

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More from @emmanuel_2m

Jun 17
Noticed character consistency in #Veo3?

Here's how to get some amazing OBJECT CONSISTENCY, too 🎯

Just “show” Veo3 what your object looks like (say, a specific car) and it’ll stay consistent across any scene you place it in.

Follow along for an easy, 3-step workflow 👇 1️⃣2️⃣3️⃣
1️⃣ First, about the object (example)

This is a toy car my kids played with... a Chevrolet Nomad, a classic American two-door station wagon and an icon of 1950s design.

Say I want to place it into various scenes & animated clips using #Veo3. 👀 Image
Image
Image
2️⃣ Create a 16:9 reference image

Arrange multiple angles of your object into the image. 3 to 6 well-chosen views are enough.

If you’re missing some angles, generate them with Kontext - available on Scenario 👉

Both white & chroma key backgrounds work app.scenario.com/edit-with-prom…Image
Read 9 tweets
Mar 31
All these seamless, game-ready materials (including PBR maps) were fully generated with AI.

... then automatically arranged in Blender using @ManusAI_HQ.

More details in the thread! 👇
I created 16 seamless textures using app.scenario.com (@Scenario_gg).

You can check the detailed workflow + all available texture tools right here: x.com/emmanuel_2m/st… Image
Once the textures were generated, I dropped the 16 .zip files (including the texture set with PBR maps) into @ManusAI_HQ.

And prompted Manus to create a Blender file (.blend) with all the textures, nicely arranged in a circle.

In just a few minutes, the file was ready with animated, rotating spheres.Image
Image
Read 4 tweets
Mar 30
From multiple consistent objects within a single image to fully recreated 3D objects in Blender.

100% AI-generated.

Workflow detailed below 👇
Step 1/

Generate a grid of 6 consistent objects. For this, I used @Scenario_gg with the "Juicy Icons" model, which consistently creates cartoon-style, simplified 3D icons arranged in a grid.

Available on app.scenario.com/models/model_b…Image
Step 2/

More specifically, I used image-to-image generation combined with a quick sketch to guide the colors and positions of each object. Image
Read 6 tweets
Mar 19
Unity MCP, let's goooo! 🚀

Absolutely loving that this is happening during GDC week 😅. My schedule's packed with meetings & meetups, so not much time to vibe code, but I spun up a basic demo for a platformer jumping game, in minutes.

This was fully prompted via Claude 3.7 (on the left), zero manual tweaks. Link below 👇 and I'll keep sharing improvements and tips!

2025 is going to be a wild year for AI-powered game devs.
I used @JustinPBarnett's MCP on Github - check it out here

So far, it feels even easier than Blender, and I can’t wait to add more actions, assets, textures, and gameplay!github.com/justinpbarnett…
My main tip so far is that, just like with Blender MCP, you should proceed step by step >> one edit or element at a time.

Otherwise, Claude will go crazy and wil try doing everything at once (and fail).

Blender MCP experiments on my recent posts:
Read 4 tweets
Mar 16
How I generated a high quality 3D model in Blender, from a simple 2D image, using Claude 3.7!

Screen capture + link + step-by-step process below👇
First, you'll need Blender + a Blender MCP. For this project, I used @VisionaryxAI 's MCP available on Github.

See

The install steps are simple and explained on the Github page.github.com/VxASI/blender-…
Feed an image to Claude (or Cursor) - I selected a simple isometric scene initially made with a custom model on @Scenario_gg .

The custom model is "Blocky Elements" and typically creates minimalist 3D render-style images ➡️ a relevant model to use for this case.
Read 7 tweets
Jun 2, 2024
Continuing from my last threads, and sharing how to create character turnarounds with the highest consistency ✨ for:

- style ✅
- pose ✅
- character ✅

... using the #Scenario toolset to maintain all key details.

Follow the steps below 👇 - no pencil needed ✏️. Let's dive in!
⚠️ First: it's not a 'one-click-and-done' process but instead a multi-step workflow, to be tailored to your creative goals.

Second: it ensures full creative control and deliberate designs from start to finish. Randomness or chance are sidelined.

To illustrate it, I revisited 2 characters I designed five months ago: the "girl with pink hair" (), and the "sorceress with a blue hat" ()

The other 2 turnarounds ("zombie" & "ninja") had some attention yesterday with 2M+ views ()

Image
Here are the key steps to creating stunning turnaround, using #Scenario ()

1/ Train or pick a character model (A).

2/ Optionaly>, pick a style model (B). Use it to create training images for (A), or you can merge both (A + B = C) for example.

3/ Utilize the custom model (A or C) to generate consistent characters. Then select a reference image to produce initial character turnarounds in your desired poses.

4/ Refine these initial outputs using Sketching and image2image.

5/ Select the best result and refine details in the Canvas for maximum consistency.

6/ Finally, upscale your final image (up to 8K resolution.)

Here are more details 👇👇app.scenario.comImage
Read 13 tweets

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