Today in pulp I look back at New Zealand's home-grow microcomputer, the 1981 Poly-1!
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The Poly-1 was developed in 1980 by two electronics engineering teachers at Wellington Polytechnic, Neil Scott and Paul Bryant, who wanted to create a computer for use in New Zealand schools. Education Minister Merv Wellington liked the idea and gave it the green light.
Backed by government finances, and in partnership with Progeni Computers, Polycorp was formed in 1980 to began work on the prototype for the official Kiwi school computer.
It was an interesting approach...
Having an educational computer designed by an educational establishment was a novel idea: up to 50 engineers and students at Wellington Polytechnic took part in the Poly-1 development programme. The results were impressive.
The Poly-1 was high spec for 1981, with colour graphics and 64k of RAM neatly packaged in an all-in-one fiberglass case with carrying handles and integrated CRT monitor. It even came in different colours. It was the iMac of its day.
However the Government rowed back on its pledge to buy 1,000 units for NZ schools. Lobbying by business interests who wanted a free market in school computers also hamstrung the project. But at least the Australian Defence Force invested in it.
A Poly 2 and a Poly C (for the Chinese market) were later developed, but by then the IBM-PC had become dominant and the Poly was sadly discontinued in 1989.
The Poly Preservation Project proudly keeps the memory of the Poly-1 alive, as well as curating its history. Do take a look: cs.otago.ac.nz/homepages/andr…
So farewell Poly-1: you were indeed the future once...
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What are the pulp archetypes? Pulp novels are usually written quickly and rely on a formula, but do they use different archetypal characters to other fiction?
Let's take a look at a few...
The Outlaw is a classic pulp archetype: from Dick Turpin onwards lawbreakers have been a staple of the genre. Crime never pays, but it's exciting and trangressive!
Some pulp outlaws however are principled...
As Bob Dylan sang "to live outside the law you must be honest." Michel Gourdon's 1915 hero Dr Christopher Syn is a good example. A clergyman turned pirate and smuggler, he starts as a revenger but becomes the moral magistrate of the smuggling gangs of Romney Marsh.
Given the current heatwave, I feel obliged to ask my favourite question: is it time to bring back the leisure suit?
Let's find out...
Now we all know what a man's lounge suit is, but if we're honest it can be a bit... stuffy. Formal. Businesslike. Not what you'd wear 'in da club' as the young folks say.
So for many years tailors have been experimenting with less formal, but still upmarket gents attire. The sort of garb you could wear for both a high level business meeting AND for listening to the Moody Blues in an espresso bar. Something versatile.
Today in pulp I look back at the publishing phenomenon of gamebooks: novels in which YOU are the hero!
A pencil and dice may be required for this thread...
Gamebooks are a simple but addictive concept: you control the narrative. At the end of each section of the story you are offered a choice of outcomes, and based on that you turn to the page indicated to see what happens next.
Gamebook plots are in fact complicated decision tree maps: one or more branches end in success, but many more end in failure! It's down to you to decide which path to tread.